Track To Actuators will be ignored if at game start, the object to
track to is invalid.
| Method Summary |
| string
|
getObject()
Returns the name of the object to track. |
| integer
|
getTime()
Returns the time in frames with which the tracking motion is
delayed. |
| boolean
|
getUse3D()
Returns True if the tracking motion will track in the z direction. |
| |
setObject(object)
Sets the object to track. |
| |
setTime(time)
Sets the time in frames with which to delay the tracking motion. |
| |
setUse3D(use3d)
Sets the tracking motion to use 3D. |
| Inherited from SCA_ILogicBrick |
| integer
|
getExecutePriority()
Gets the execution priority of this logic brick. |
KX_GameObject
|
getOwner()
Gets the game object associated with this logic brick. |
| |
setExecutePriority(priority)
Sets the priority of this logic brick. |