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Beginner

Modelling with Curves

Discover how to use curves to trace a logo and create a finished beveled object.



Make a Statistical Map

How to use Blender to create a popular 3D infographic of the states of America.


The Basics of Character Modeling

Character modeling can be a daunting field to get into. Developing a solid character with good design and proper topology takes a lot of work. This tutorial provides an introduction to the many aspects involved with modeling a character in Blender for beginner artists.

Modeling a Building

This Blender 2.5 modeling tutorial shows you the basics of modeling a entire building exterior from photo references.




Modeling a Shipping Container

In this four-part modeling tutorial series, Jonathan Williamson takes you through the entire process of modeling a detailed shipping container.

Modeling a Lowpoly Concrete Barrier

In this Blender 2.5 tutorial you are shown how to model a lowpoly concrete barrier that could then be used as a game asset.

Intermediate

Modeling a Subway Tunnel

In this tutorial, Andrew Price shows how to model a underground subway tunnel in Blender 2.5




Create a Fancy Watch

Jahnu Best, explains how to model, apply materials and light this scene of a fancy watch.



Modeling a Human Head Basemesh

In this Blender 2.5 video tutorial you are shown how to model a human head basemesh that can easily be used as a starting point for sculpting. This tutorial demonstrates the modeling process, discusses the topology and then showcases the end result of using just such a basemesh for sculpting.

Understanding Head Topology

Arguably the most important aspect in modeling is the topology. This tutorial takes a look at the topology of the human head, and how to go about modeling it yourself.

Advanced

Create a Realistic Human Head

This video tutorial series gives you a full overview of the process used to create a realistic human head in Blender.


Creating a Baseball

This tutorial will teach you how to create the figure 8 shape of a baseball using a combination of the mirror, array, and shrinkwrap modifiers.