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Beginner

Creating a Vase

Blender is very powerful modeling and animation package and have very efficient work flow, combination of keyboard shortcuts and the UI make that possible. Modeling the vase in Blender is pretty simple, and we are going to take you through the steps to create it. For this lesson we will be using Sub-Surface modeling. Before we begin lets first explore the Blender interface a bit.

A Simple Winter Scene

This tutorial will teach you how to make a simple winter scene, including some trees and a snowman. It is supposed to show you how to use the most common Blender functionalities (i.e. modelling, adding materials and textures) and shortcuts.

Hillside Tutorial

Today we'll be creating a hillside scene in Blender.

Building a Spiral Stair

One of Blender's features is its ability to use animations as a tool for modeling. Strange as this may sound, it is often a very powerful technique. In this tutorial I describe building a spiral stair. Using traditional methods, this would require many steps to model, but once you grasp how a moving object can represent the final result, it becomes a lot easier.

Fun with nurbs

In this tutorial you'll be making your own cartoon style mouse head like you see on the image, using the blender Nurbs feature.

A Die

In this tutorial, I'll explain how you can create a die in Blender using only meshes.

A High-Tech Corridor

In this tutorial, I'll explain how to make a high-tech corridor for fly-thru animations. Some techniques that will be used here include: extrusion. duplication of objects. lens flares, bumpmapping

Creating a Logo

Converting a bitmap into a 3d object

Modeling a Dolphin

Creating a model of a dolphin by using nurbs and deformations.

Intermediate

Modelling with Cross Sections

This tutorial focuses on learning how to quickly model complex landscapes within Blender, without tools like Bryce and Terragen.

Using Subsurf for Head Modelling

Modeling organic items, such as animals, human heads and other body parts is never easy and needs quite a lot of skills and patience to do so. Fortunately, latest version of Blender came with a new cool feature, called Surface Subdivision, that make organic things a lot easier to model. Trees, body parts and even faces now come more easily under our mouse.The purpose of this tutorial is to show the basics of human face modeling. Using these guidelines, you will get a quite acurate basic shape to work with more finely, weither you want to achieve toon-like pictures, or more realistic faces like the one below. Sure, it will take hours to get something like this, but it will be a very enjoying task to do so, not an harassing one.

SubSurf Modelling Tutorial

This tutorial will teach you how to make a little octopus, using the "subsurf" functionality of Blender, which allows you to create smooth/organic shapes rather easily

A Ride through the mines

In this tutorial, we'll be playing around with curves and procedural objects a bit. Starting off with only a handfull of shapes, we will make an animation of a ride through an abandoned mine. The technique used will allow you to make changes to the shape of the path easily and not have to worry about recreating stuff like the motion from scratch.

Advanced

Get a Hand

This is a high-poly modelling with subsurfaces hand tutorial. Well not so high, that's the whole point.The detailled hand is around 900-1100 verts depending of the complexity of the joint folds.But rather than giving solely a step by step process, I will first explain how and why I proceed the way I do.So you will be able to adapt the method to your own needs and models.