Texturing Tips
This tutorial was made in 3DStudio max 5 but covers theories and principles only which are relevant to all 3D software packages.
To start, we will set up a very simple scene, the intention is to let the textures and the lighting to the work so all we have for the geometry is 2 planes and 1 sphere, indicated below.
The Walk Cycle
Most sane people have a fear of animating walk cycles. Many events are happening at the same time, and it can seem overwhelming.
The Infernal Bouncing Ball
This boring exercise will teach you the most important priciples of animation, namely: Arcs. Timing/Spacing. Squash and Stretch. Volume.






