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Blender Internal Renderer

Toon Shading

This tutorial presents the techniques that I use to achieve a toon style render directly in Blender without any post production in another program. In this tutorial we will modify a basic Blender scene of a simple flower pot to look toon shaded by changing the lighting and materials.

Radiosity

Traditional still scene rendering usually involves lamps, spots, etc. But GI is a radiosity technique that allows you to light a scene from 360 degrees without a single lamp. This gives your scene more of a stylistic look.

Yafray Renderer

In addition to the internal rendering engine, Blender can also use the Yafray renderer. This renderer is not included in the Blender distribution, but can be downloaded for free.

The Unofficial Yafray guide

Yafray integration is one of the best features added to Blender. Blender has a very neat integration with Yafray from with in Blender, and is fairly stable to use. Unfortunately Yafray usage is limited to those who are already comfortable with Blender interface or can hack their way through. The first part of the article deals with the basic steps needed to render from Yafray and later parts serves a guide for the rest of the Yafray's feature available.

Blender & Yafray HDRI Tutorial

In this tutorial we are going to create an image that uses HDRI technology - the aim of which is to teach you how to use HDRI sources in Blender.

Caustic Sampler Tutorial

Caustics is the effect of metal and glass materials reflecting and refracting of light waves (photons) to a focused point. This effect is computer generated and produces the brights spots and streaks seen looking at glass with a spotlight on it.