The creation of a 3D scene needs at least three key things: Models, Materials and Lights. In this section we'll go into depth on each of these, and tell you what you need to know to populate a scene.

Advanced Mesh Modelling

Subdivision Surfaces

Author: GreyBeard

75MB, 32min, AVI

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Covers the following topics:

  • Subdivision Surfaces

Materials and Textures

Rampshaders

Author: Metsys

26MB, 12min, DivX AVI

Mirror 1

Covers the following topics:

  • Rampshaders
  • Colorband

Textures

LSCM UV Mapping

Author: GreyBeard

46MB, 20min, AVI

Mirror 1

Covers the following topics:

  • LSCM UV Mapping
  • Seams