You need to have javascript and flash to view the video files on this page
Select the video you would like to see.
Game engine
The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics.
video by Martin
Render baking
Blender's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked.
video by Devroo
Displace modifier
The Displace modifier displaces vertices in a mesh based on the intensity of a texture, showing the results in realtime.
video by Devroo
Map UV and ID Mask
Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. ID Mask node converts a number from an Object Index pass to an anti-aliased alpha mask.
video by ZanQdo
Softbodies
The softbody solver has been improved. Better collision and rigidity options allow for a much greater range of effects, even to the point of emulating cloth to some extent.
video by ZanQdo
Vertex Color Node
For node materials, the Geometry node contains a Vertex Color name field to access non active vertex color layers.
video by Devroo
Multi UV and Vertex Colors
Meshes can have multiple UV and vertex color layers. A typical use of multiple UV layers would be to have one manually mapped layer for painting textures, and another automatically for baking.
video by Devroo
Sculpt Mode
Sculpt is a mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces.
video by Endre Barath
UV Project Modifier
The UV Project modifier projects a UV-mapped image onto the base mesh as if from a slide projector. It does this by altering the base mesh's UV coordinates as though they were projected onto the object by one or more projector objects.
video by Devroo
Shrink Wrap Modifier
This modifier allows to wrap a mesh around a target object keeping a fixed distance from it's surface. Here Shrink Wrap is used with other modifiers such as Cloth to create a natural looking shirt.
video by ZanQdo model by Dipingo
Modifier Stack
The modifier stack has been upgraded to remove the "original data" constraint. Modifiers can now be in any order in the modifier stack.
video by ZanQdo
Multires Meshes
Multires meshes store multiple levels of subdivision. In contrast to the Subsurf modifier, any level of subdivision can be edited. These changes are then propagated to all the other subdivision levels.
video by LetterRip
Imaging
Advanced Imaging system featuring MultiLayer image read/write integrated in all editors and Flipbook playback for compositing, sequences or movie files.