The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics
video by Martin
The Displace modifier displaces vertices in a mesh based on the intensity of a texture, showing the results in realtime
video by Devroo
The softbody solver has been improved. Better collision and rigidity options allow for a much greater range of effects, even to the point of emulating cloth to some extent
video by ZanQdo
Meshes can have multiple UV and vertex color layers. A typical use of multiple UV layers would be to have one manually mapped layer for painting textures, and another automatically for baking
video by Devroo
The UV Project modifier projects a UV-mapped image onto the base mesh as if from a slide projector. It does this by altering the base mesh's UV coordinates as though they were projected onto the object by one or more projector objects
video by Devroo
The modifier stack has been upgraded to remove the "original data" constraint. Modifiers can now be in any order in the modifier stack
video by ZanQdo
Blender's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked
video by Devroo
Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. ID Mask node converts a number from an Object Index pass to an anti-aliased alpha mask
video by ZanQdo
For node materials, the Geometry node contains a Vertex Color name field to access non active vertex color layers
video by Devroo
Sculpt is a mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces
video by Endre Barath
This modifier allows to wrap a mesh around a target object keeping a fixed distance from it's surface. Here Shrink Wrap is used with other modifiers such as Cloth to create a natural looking shirt
video by ZanQdo
model by Dipingo
Multires meshes store multiple levels of subdivision. In contrast to the Subsurf modifier, any level of subdivision can be edited. These changes are then propagated to all the other subdivision levels
video by LetterRip
Advanced Imaging system featuring MultiLayer image read/write integrated in all editors and Flipbook playback for compositing, sequences or movie files
video by Luca Bonavita, copyright minDrones
artwork by Riccardo Covino