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Game Engine

The game engine is fully integrated with the shading and rigging system, it features a very powerful visual logic programing system, python scripting capabilities, bullet physics and state of the art graphics

video by Martin

 

Displace Modifier

The Displace modifier displaces vertices in a mesh based on the intensity of a texture, showing the results in realtime

video by Devroo

 

Softbodies

The softbody solver has been improved. Better collision and rigidity options allow for a much greater range of effects, even to the point of emulating cloth to some extent

video by ZanQdo

 

Multi UV and Vertex Colors

Meshes can have multiple UV and vertex color layers. A typical use of multiple UV layers would be to have one manually mapped layer for painting textures, and another automatically for baking

video by Devroo

 

UV Project Modifier

The UV Project modifier projects a UV-mapped image onto the base mesh as if from a slide projector. It does this by altering the base mesh's UV coordinates as though they were projected onto the object by one or more projector objects

video by Devroo

 

Modifier Stack

The modifier stack has been upgraded to remove the "original data" constraint. Modifiers can now be in any order in the modifier stack

video by ZanQdo

 

Render Baking

Blender's render pipeline supports rendering to UV texturemaps; ambient occlusion, normals, displacement, color, shadows and full render can be baked

video by Devroo

 

Map UV and ID Mask

Mesh objects with UV co-ordinates can be saved in a render pass, and used in the Compositor as input to remap textures. ID Mask node converts a number from an Object Index pass to an anti-aliased alpha mask

video by ZanQdo

 

Vertex Color Node

For node materials, the Geometry node contains a Vertex Color name field to access non active vertex color layers

video by Devroo

 

Sculpt Mode

Sculpt is a mode for editing Mesh objects. Unlike Edit Mode, the model's shape is manipulated with various brushes, rather than by editing individual vertices, edges, and faces

video by Endre Barath

 

Shrink Wrap Modifier

This modifier allows to wrap a mesh around a target object keeping a fixed distance from it's surface. Here Shrink Wrap is used with other modifiers such as Cloth to create a natural looking shirt

video by ZanQdo

model by Dipingo

 

Multires Meshes

Multires meshes store multiple levels of subdivision. In contrast to the Subsurf modifier, any level of subdivision can be edited. These changes are then propagated to all the other subdivision levels

video by LetterRip

 

Imaging

Advanced Imaging system featuring MultiLayer image read/write integrated in all editors and Flipbook playback for compositing, sequences or movie files

video by Luca Bonavita, copyright minDrones
artwork by Riccardo Covino