Made a heck of a mesh needing a lot of decals....tried using UV Maps.....well, as it seems 2.64 does not allow for more then 8 UV Maps per mesh.....so I'll devide the mesh up.......pitty though, would have liked to work with a single mesh (just for fun no reason behind it).
Does anyone know if I'm right about the 8 UV Maps per mesh limit, and if so why on earth is there a limit? Must have a good reason of some kind but I see no apparent reason so whoever does.....explain.....please.
Greets, Ed.