I am having trouble with UV textures and exporting to FBX.
I have two models, Cube01 and Bar01. They were created, as far as I can tell, in the same way. Cube01 exports to FBX perfectly, and contains all the texture information I need (it points to cube01.png which I can change independently to alter the texture as needed). When I import Cube01 into my XNA project, it only shows the model where the texture is present, which is exactly what I want it to do.
Bar01 doesn't seem to export with any texture options. For some reason it always has this matte white texture. I have looked in the Bar01.fbx file and it doesn't even contain any references at all to Bar01.png. When I import Bar01 into my XNA project, it ignores the PNG entirely as if it weren't attached to the project.
I have tried removing and re-adding my material, removing and re-adding my texture, reassigning my texture in Bar01, everything. It doesn't seem to take.
I have the files uploaded to http://www.puargs.net/models.zip
. Anyone know what I am doing wrong?? Thanks!!
This is probably way too late for you but might help some other poor googler.
I had exactly the same problem until I realized that the textures exported to FBX are not coming from materials at all, but from the UV-view. You have to assign the png from there.
Kinda stupid. Would be nice to have an export option for that at least.