gr2 plugin

Compiling, libraries, modules, coding guidelines and porting

Moderators: jesterKing, stiv

xF4ke
Posts: 2
Joined: Sun Oct 28, 2012 3:04 pm
Location: Germany

gr2 plugin

Postby xF4ke » Sun Oct 28, 2012 3:13 pm

Hey there,
Im from germany so my english could be bad, i hope you apologize it.
Is there anybody who wants to earn cash by creating 2 plugins for me?
If you're interested, so add me via skype!

skype addy: darkshadowstar1

P.S.: you determine the price!

spaces
Posts: 22
Joined: Sat Sep 10, 2011 7:03 am

Postby spaces » Tue Nov 06, 2012 10:59 am

Yes, I apologize.

Well, Granny file format is proprietary and very volatile.

There was a project "evegr2toobj.exe" that had source released. That was the closest I ever get to gr2 files.

Anyway, I would start with examining the Rad Game Tools files.

xF4ke
Posts: 2
Joined: Sun Oct 28, 2012 3:04 pm
Location: Germany

Postby xF4ke » Tue Nov 06, 2012 3:56 pm

i use the plugins for 3ds max and convert my models.
But i want to do this with blender, so i can rigg my model with blender and export it. I really dont like the skin and physiqu modifiers in 3ds max 7.
If someone could code that, i would pay 500$-1500$.
Please contact me if you are interested!

E-mail: schale.jimin@gmx.de
Skype: darkshadowstar1


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