C++ scripts

Scripting in Blender with Python, and working on the API

Moderators: jesterKing, stiv

lukasbalaz
Posts: 4
Joined: Mon Nov 05, 2012 4:23 pm

C++ scripts

Postby lukasbalaz » Tue Nov 06, 2012 2:11 pm

Is it possible to use C++ scripts in blender or do exist some updates for it?

(Sorry for my English. I'm Slovak.)

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Tue Nov 06, 2012 4:41 pm

Blender uses Python for its scripting language.

lukasbalaz
Posts: 4
Joined: Mon Nov 05, 2012 4:23 pm

Postby lukasbalaz » Thu Nov 08, 2012 8:06 pm

I know it, but I want to use C++. Is it really impossible?

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Thu Nov 08, 2012 8:12 pm

Is it really impossible?


It's software. It's only impossible if it violates the Laws of Thermodynamics.

C++ is a compiled language, not an interpreted scripting language. You can already write C/C++ code to extend Blender. It is how new features like tracking get added.

Replacing Blender's Python interpreter with another language can be done. It is a lot of work.

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Fri Nov 09, 2012 2:44 pm

You can add own code to Blender, but there is currently no plugin system, so you have to apply your changes and compile the whole application.
I'm sitting, waiting, wishing, building Blender in superstition...

ldo
Posts: 544
Joined: Sun Nov 07, 2010 11:30 pm
Location: Hamilton, New Zealand

Postby ldo » Sun Nov 25, 2012 3:32 am

Write your C++ code as a Python module, and invoke it from a script within Blender.


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