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chat icon Model goes flying now that the character is rigged

dbs727

Posted: Wed Nov 14, 2012 11:52 pm
Joined: 14 Nov 2012
Posts: 1
I'm working on a Blender game and I have a character model that I used to be able to run around and jump in my map just fine, but I was going to animate things and I rigged and skinned the character model but now whenever I start the game engine now the character just goes shooting backward, ricochets off the mountain behind him and then clips through any objects it comes in contact with. How can I fix this? If I need to I can provide my .blend file.
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cacballs

Posted: Tue Jan 22, 2013 5:12 pm
Joined: 22 Jan 2013
Posts: 1
Hey friend, did you find a solution to your issue? I'm having a similar one that I can't figure out.
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OTO

Posted: Tue Jan 22, 2013 6:32 pm
Joined: 16 Oct 2002
Posts: 426
Hello
select your character object and set "Physics" to "No collision"!
Do the same for the "Armature" if you've a "Bounding box" ( or something like that)!
Bye
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