More realistic mesh hair

Blender's renderer and external renderer export

Moderators: jesterKing, stiv

AceTrainerKayden
Posts: 5
Joined: Thu Jan 20, 2011 11:16 pm

More realistic mesh hair

Postby AceTrainerKayden » Sat Nov 17, 2012 11:24 pm

So I created a body in makehuman, sent it over to blender and ripped Zelda(From Legend of Zelda) and removed her head and hair and attached it to the body. So I want to know how I can make her hair look more realistic.
Note: Her hair is a mesh.
Thanks in advance!
Image

Chavar
Posts: 21
Joined: Thu Dec 27, 2012 11:50 pm
Location: Jamaica

Re: More realistic mesh hair

Postby Chavar » Sat Jan 12, 2013 11:14 pm

If its a mesh, then only wise option is better textures, include a bump/displacement map.

Cheers


Return to “Rendering”

Who is online

Users browsing this forum: No registered users and 2 guests