Posted: Sun Nov 11, 2012 12:23 pm
Joined: 18 Apr 2012
Posts: 34
Hello,
I imported in Blender 2.64a a model exported in 3DS format.
I used a script to remove doubles for all the objects.
In solid mode, the display looks OK.
When switching in texture mode, it takes a very long time to display the model.
It's not possible to work in texture mode. Could it be some bad geometry?
How could I check this?
Thanks for your help.
Posted: Sun Nov 11, 2012 4:33 pm
Joined: 05 Aug 2003
Posts: 3491
Slow display sounds like a graphics card performance issue.
Posted: Sun Nov 11, 2012 5:43 pm
Joined: 18 Apr 2012
Posts: 34
It takes minutes to display in texture mode (at least 3mn maybe more).
My PC (W7 64 bit):
Intel Core i5 2500K
8 GB RAM
Intel SSD 120 GB serie 510
Western Digital Caviar Black 2 TB
video card: Gigabyte GTX 470
Posted: Sun Nov 11, 2012 5:52 pm
Joined: 18 Apr 2012
Posts: 34
I started another model almost from scratch and I don't have such problem.
I compared the display with as many vertices in both cases (ie less than the whole imported model): it's smooth with the created model. It stutters with the imported model.
Posted: Mon Nov 12, 2012 11:29 pm
Joined: 18 Apr 2012
Posts: 34
I think I found the problem: the imported model has "alien" and malformed faces.
I started some cleaning: it makes the model more responsive in texture mode.
I've some more to do.
Posted: Thu Nov 15, 2012 7:29 pm
Joined: 18 Apr 2012
Posts: 34
| dom107 wrote: |
I think I found the problem: the imported model has "alien" and malformed faces.
I started some cleaning: it makes the model more responsive in texture mode.
I've some more to do. |
Well, it improved things but it's still too slow.
I don't think my video card is too weak.
Posted: Mon Nov 19, 2012 10:29 pm
Joined: 18 Apr 2012
Posts: 34
It was because there were too many image versions (like image.tga.001, image.tga.002) for the same image.