I have to deliver a school project next week. And i have a big problem. After i finished my project on render, the images are displaying well when i use the blender render but there a some texutes that are not displayed well when i run it as a blender game.
Actually it happends only on big textures, as floors, sky, parkings..
The plane appears in black. What is not correct because they have textures applied and are showing in the render mode well. Please help if any one know how to solve this.
I *believe* the game engine needs UV-mapped textures.
no need to be an expert to answer your basic question ( already answered a million times I guess?)!
As stiv stated above UV textured objects should work in Single Texture mode!
In Multi Texture or GLSLyou must add a Texture ( image) to the Material of the object!