Previous Thread  Next Thread

chat icon help! textures works in Blender render but now in game mode!

msantamaria

Posted: Fri Dec 07, 2012 1:49 am
Joined: 01 Sep 2012
Posts: 4
I have to deliver a school project next week. And i have a big problem. After i finished my project on render, the images are displaying well when i use the blender render but there a some texutes that are not displayed well when i run it as a blender game.

Actually it happends only on big textures, as floors, sky, parkings..

The plane appears in black. What is not correct because they have textures applied and are showing in the render mode well. Please help if any one know how to solve this.
Reply with quote


stiv

Posted: Fri Dec 07, 2012 4:04 am
Joined: 05 Aug 2003
Posts: 3485
I *believe* the game engine needs UV-mapped textures.
Reply with quote


msantamaria

Posted: Fri Dec 07, 2012 5:38 am
Joined: 01 Sep 2012
Posts: 4
stiv wrote:
I *believe* the game engine needs UV-mapped textures.

i have some mapped, and they are not showing too.

Any expert in game devolpment in blender ?
Reply with quote


OTO

Posted: Wed Dec 12, 2012 5:19 pm
Joined: 16 Oct 2002
Posts: 426
Hello
no need to be an expert to answer your basic question ( already answered a million times I guess?)!

As stiv stated above UV textured objects should work in Single Texture mode!
In Multi Texture or GLSLyou must add a Texture ( image) to the Material of the object!
Bye
Reply with quote


 
Jump to:  
Powered by phpBB © 2001, 2005 phpBB Group