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chat icon Interface Preset Recording (IPR)

Fim Fischer

Posted: Sun Dec 16, 2012 9:09 am
Joined: 16 Dec 2012
Posts: 3
Hi everyone,

years ago, i got into using blender - finding there was no other tool available to achieve a certain task. After not using blender for a long time - i find it time-consuming to get back into using such a powerful tool - while i just need a few features for a project or to fulfill a certain task.

Is there something like 'Interface Preset Recording'?


Description:
You start recording your used options/actions while achieving a certain task.
Once you are done, all options you used can be arranged as the interface - not more buttons beside those you used to fulfill the task.

If there is a way to achieve this feature, please lead me to the instructions. If not, please see this as a kind suggestion to improve the usability.

Sincerely, Marcus
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Real-time 3D Projects: http://www.manupool.de/en
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CoDEmanX

Posted: Sun Dec 16, 2012 2:29 pm
Joined: 05 Apr 2009
Posts: 680
so you don't wanna record tasks to replay them / apply to other objects, but reduce the interface to the buttons you really used.

I don't believe there is such an addon, but you can alter the interface a lot by changing the python scripts for the panels etc.
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Fim Fischer

Posted: Sun Dec 16, 2012 2:50 pm
Joined: 16 Dec 2012
Posts: 3
CoDEmanX wrote:
so you don't wanna record tasks to replay them / apply to other objects, but reduce the interface to the buttons you really used.

Exactly, 'reducing the interface to the buttons i used' is what i am looking for.

CoDEmanX wrote:

I don't believe there is such an addon, but you can alter the interface a lot by changing the python scripts for the panels etc.

An addon to gather the used buttons - which led me to the result, how i got there - would be great.

Anyway, i'll have to alter the interface manually then.
Thx for the hint.
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Real-time 3D Projects: http://www.manupool.de/en
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CoDEmanX

Posted: Mon Dec 17, 2012 6:25 am
Joined: 05 Apr 2009
Posts: 680
there is an addon somewhere around, which keeps track of the used operators. If i remember correctly, it is a modal op itself and simply checks bpy.context.active_operator

you could use this to find out the operators you need, then edit the interface scripts by hand (or write an addon to auto-reduce, but could be tricky)
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Fim Fischer

Posted: Mon Dec 17, 2012 10:59 am
Joined: 16 Dec 2012
Posts: 3
CoDEmanX wrote:
...(or write an addon to auto-reduce, but could be tricky)

Thx, i am currently not that deep inside the code myself - to solve tricky blender addon tasks. But you seem to have an extraordinary understanding of the topic.
Is it tricky enough for you to solve it? ^^
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CoDEmanX

Posted: Mon Dec 17, 2012 7:42 pm
Joined: 05 Apr 2009
Posts: 680
Florian Meyer (tstscr) worked on an event log, need to ask him how he did it

not sure about the dynamic UI part, would be hacky for sure
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