Interface Preset Recording (IPR)

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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Fim Fischer
Posts: 3
Joined: Sun Dec 16, 2012 8:40 am
Location: Frankfurt

Interface Preset Recording (IPR)

Postby Fim Fischer » Sun Dec 16, 2012 9:09 am

Hi everyone,

years ago, i got into using blender - finding there was no other tool available to achieve a certain task. After not using blender for a long time - i find it time-consuming to get back into using such a powerful tool - while i just need a few features for a project or to fulfill a certain task.

Is there something like 'Interface Preset Recording'?


Description:
You start recording your used options/actions while achieving a certain task.
Once you are done, all options you used can be arranged as the interface - not more buttons beside those you used to fulfill the task.

If there is a way to achieve this feature, please lead me to the instructions. If not, please see this as a kind suggestion to improve the usability.

Sincerely, Marcus
Marcus A. Link
Virtual World Developer
Real-time 3D Projects: http://www.manupool.de/en

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Sun Dec 16, 2012 2:29 pm

so you don't wanna record tasks to replay them / apply to other objects, but reduce the interface to the buttons you really used.

I don't believe there is such an addon, but you can alter the interface a lot by changing the python scripts for the panels etc.
I'm sitting, waiting, wishing, building Blender in superstition...

Fim Fischer
Posts: 3
Joined: Sun Dec 16, 2012 8:40 am
Location: Frankfurt

Postby Fim Fischer » Sun Dec 16, 2012 2:50 pm

CoDEmanX wrote:so you don't wanna record tasks to replay them / apply to other objects, but reduce the interface to the buttons you really used.

Exactly, 'reducing the interface to the buttons i used' is what i am looking for.

CoDEmanX wrote:I don't believe there is such an addon, but you can alter the interface a lot by changing the python scripts for the panels etc.

An addon to gather the used buttons - which led me to the result, how i got there - would be great.

Anyway, i'll have to alter the interface manually then.
Thx for the hint.
Marcus A. Link

Virtual World Developer

Real-time 3D Projects: http://www.manupool.de/en

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Mon Dec 17, 2012 6:25 am

there is an addon somewhere around, which keeps track of the used operators. If i remember correctly, it is a modal op itself and simply checks bpy.context.active_operator

you could use this to find out the operators you need, then edit the interface scripts by hand (or write an addon to auto-reduce, but could be tricky)
I'm sitting, waiting, wishing, building Blender in superstition...

Fim Fischer
Posts: 3
Joined: Sun Dec 16, 2012 8:40 am
Location: Frankfurt

Postby Fim Fischer » Mon Dec 17, 2012 10:59 am

CoDEmanX wrote:...(or write an addon to auto-reduce, but could be tricky)

Thx, i am currently not that deep inside the code myself - to solve tricky blender addon tasks. But you seem to have an extraordinary understanding of the topic.
Is it tricky enough for you to solve it? ^^
Marcus A. Link

Virtual World Developer

Real-time 3D Projects: http://www.manupool.de/en

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Mon Dec 17, 2012 7:42 pm

Florian Meyer (tstscr) worked on an event log, need to ask him how he did it

not sure about the dynamic UI part, would be hacky for sure
I'm sitting, waiting, wishing, building Blender in superstition...


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