Blender 2.65: UVs problem in "P" render

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

joaclint
Posts: 9
Joined: Fri Dec 23, 2011 4:48 pm

Blender 2.65: UVs problem in "P" render

Postby joaclint » Thu Dec 13, 2012 8:55 pm

Hi.
I am in Kubuntu 12.10 and Blender 32 bits
That´s the question... (sorry for my english)
I uv map a face of a cube and then go to "P". No render in real time. Anyaone of these cases works:
- No material assigned (Blender assigns default settings)
- Material assigned and Face texture on

But:
- if i uv map a plane... it works
- if i remove all faces of the cube unless the uv mapped... it works !!!¿??¿¿¿!!

It sounds like a drastic bug. Isn´t it?

joaclint
Posts: 9
Joined: Fri Dec 23, 2011 4:48 pm

Postby joaclint » Thu Dec 20, 2012 10:48 pm

this problem continues in 2.65a

ton
Site Admin
Posts: 525
Joined: Wed Oct 16, 2002 12:13 am
Contact:

Postby ton » Fri Dec 21, 2012 1:29 pm

Just visit our bug tracker to submit reports.
http://projects.blender.org/tracker/?at ... unc=browse

Read the reporting guidelines carefully please. We need a case other people can redo clearly.

You can also first ask on www.blenderartists.org, to get feedback if you have bug or if this is something else.

UV and texture anf game features are handled by other people, not me :)


Return to “Interface & Tools”

Who is online

Users browsing this forum: Yahoo [Bot] and 0 guests