Is there a faster way than manually selecting vertices and merging them? I'm looking for something like the boolian modifier but for separate parts of the same object.
I'm making meshes from text and the bevel and extrude used in the text editor creates multiple parts when converted to a mesh.
Perhaps there is a way to keep it in one piece on conversion?
which meth r u usin?
moderator translation:: Which method are you using?