Posted: Sun Apr 01, 2012 4:07 pm
Joined: 23 Feb 2011
Posts: 107
When I select "Cycles Render" the render panel does change, and also the materials panel etc. But when I click the render (camera icon) I don't have an option to select the render device (CPU or GPU). There are two options, "Display" 'and "Feature Set". The "Feature Set" has two options - "Supported" and "Experimental". But in a tutorial I saw, there were two options under Render - "Display" and "Device". I'm using 2.62.0 with windows 7 64-bit and an ATI Radeon 1GB HD5570 graphics card.
Posted: Mon May 14, 2012 4:26 am
Joined: 29 Oct 2002
Posts: 63
| bill2reg wrote: |
| When I select "Cycles Render" the render panel does change, and also the materials panel etc. But when I click the render (camera icon) I don't have an option to select the render device (CPU or GPU). There are two options, "Display" 'and "Feature Set". The "Feature Set" has two options - "Supported" and "Experimental". But in a tutorial I saw, there were two options under Render - "Display" and "Device". I'm using 2.62.0 with windows 7 64-bit and an ATI Radeon 1GB HD5570 graphics card. |
If I remember correctly those options dissapeared in 2.61... but I cant be certain.
Posted: Thu Dec 13, 2012 5:02 pm
Joined: 13 Dec 2012
Posts: 6
Hai guys, i have a same problem.
I'm using Blender2.64 with windows 7 64-bit and an ATI Mobility™ Radeon® HD 5145, 1G DDR3 VRAM
Please help me to resolve this problem.
Posted: Thu Dec 13, 2012 9:14 pm
Joined: 05 Aug 2003
Posts: 3489
Just a guess, but I would be surprised if ATI Mobility anything did GPU rendering.
Did you install the OpenCL stuff needed to support it?
Posted: Fri Dec 14, 2012 7:17 pm
Joined: 13 Dec 2012
Posts: 6
actually I'm not so knowledgeable about OpenCL.
but, can you tell me what should I install it. :hope:
Posted: Fri Dec 14, 2012 7:23 pm
Joined: 13 Dec 2012
Posts: 6
ATI MOBILITY RADEON can not do GPU rendering?
Posted: Sat Dec 15, 2012 3:37 am
Joined: 05 Aug 2003
Posts: 3489
I am far from being an authority on this subject but...
The whole point of GPU rendering is to use the awesome power of a modern graphics processor for rendering.
The point of mobility processors (and laptops in general) is to skimp and save on battery power, not to be rendering powerhouses.
In order to use GPU rendering, you need to install either the CUDA or OpenCL extra bits, depending on your processor.
CUDA is better supported in Blender (and in general)
All of the above are generalizations.
Posted: Wed Jan 09, 2013 12:04 am
Joined: 08 Jan 2013
Posts: 8
Hello,
Does anybody know if / when the ATI GPUs will work with Blender?
Thanks!
Kelly
Blender 2.65a
Win 7 64-bit, 8 GB RAM, i7 8 core 860 @ 2.8 GHz
1-GB ATI Radeon HD 5700 Series
Up to date ATI drivers installed
In Photoshop CS6, the Advanced Graphics Processor Settings is allowed to utilize the GPU, but in Blender, I see no options under the Blender User Preferences, System tab, Compute Device.
Posted: Wed Jan 09, 2013 12:37 am
Joined: 05 Aug 2003
Posts: 3489
Did you install the OpenCL stuff?
Posted: Wed Jan 09, 2013 1:15 pm
Joined: 08 Jan 2013
Posts: 8
| stiv wrote: |
| Did you install the OpenCL stuff? |
That's a great question! ... I have no idea.
Is there a particular KB article that you might point me to read more about this stuff? I'd be very thankful if you could.
Photoshop's indicators makes me think that (at least some) OpenCL stuff is already installed; see screen capture below, and in addition to the settings in PS having been ticked, the behavior in the Blur Gallery works fine along with Liquify, etc. which is why it seems OpenCL is working.
But if any OpenCL stuff is installed (as PS implies), it was not by my overtly and particularly doing so.
The Catalyst Control Center version is up to date which reports that the drivers are likewise up to date - see below.
Thanks again Stiv for your help.
Kelly
PS settings:
Radeon info:
Posted: Wed Jan 09, 2013 3:00 pm
Joined: 08 Jan 2013
Posts: 8
PS. - Only CPU offered from Blender:
Posted: Wed Jan 09, 2013 3:49 pm
Joined: 08 Jan 2013
Posts: 8
@ stiv - Well, after combing through the past several months of related threads on this subject, I'm guessing there isn't a comprehensive KB article dealing with this stuff yet - please correct me if I'm wrong
The other bit of information salient to this discussion appears to be tied to
OpenCL
developed by the
Khronos Group with no new updates from them since November 2011.
While developers may find much needed information in the "
OpenCL™ Zone" this newbie to the Blenderlands found nothing pertinent from AMD's site.
More yet to read / study over at blenderartists.org, including:
http://blenderartists.org/forum/showthread.php?254521-A-good-news-for-AMD-ATI-Graphic-cards-owners/page4
however, the referenced
archived article has me a bit anxious.
Posted: Wed Jan 09, 2013 4:44 pm
Joined: 08 Jan 2013
Posts: 8
FWIW and specifically in regard to SivaS's thread: "
A good news for AMD/ATI Graphic cards owners " - Blender 2.65a,
| Code: |
| #define __KERNEL_SHADING__ |
is already un-commented (no double // in front of line) at line 43 in | Code: |
| C:\Program Files\Blender Foundation\Blender\2.65\scripts\addons\cycles\kernel\kernel_types.h |
That thread really should be closed!
Posted: Sun Jan 13, 2013 10:52 am
Joined: 13 Dec 2012
Posts: 6
Posted: Sun Jan 13, 2013 2:34 pm
Joined: 08 Jan 2013
Posts: 8
Greetings King,
Yes, thank you for showing what I had said earlier, namely that the remarking out of that call as originally referred to in SivaS's thread, had already been removed by the time 2.65a came along. Who knows how much sooner, but that is moot.
Thanks again.
Kelly