HELP! Skinning problem...

Animation tools, character animation, non linear animation

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Super 248
Posts: 2
Joined: Wed Jan 09, 2013 5:19 am

HELP! Skinning problem...

Postby Super 248 » Thu Jan 10, 2013 5:32 am

Hey guys, I am extremely new to Blender, and I have a school project that includes rigging and skinning a character. I created an IK rig, (sort of), and automatically added weights when I attached it to my mesh. Now, though, when I move my rig, the mesh moves properly but the clothes move slowly, making his clothes come off...
Note that since I made my character out of multiple meshes, before I attached my rig I had to join all the meshes (including the clothes) together using ctrl J... could this be the problem??

This is how it normally looks...

http://i.imgur.com/7tVAn.png

This is the moved arms...

http://i.imgur.com/ctt4c.png

And this is the moved legs...

http://i.imgur.com/bZULN.png

HELP!!

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Thu Jan 10, 2013 5:59 am

You will probably want to ask this over at http://blenderartists.org/forum/ since it deals more with using Blender rather than developing it.

Super 248
Posts: 2
Joined: Wed Jan 09, 2013 5:19 am

Postby Super 248 » Thu Jan 10, 2013 6:04 am

oopss.... kk srry


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