Blender 2.27 Interface Internationalization

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

zero0w
Posts: 6
Joined: Mon Oct 14, 2002 4:06 am

Blender 2.27 Interface Internationalization

Postby zero0w » Fri May 16, 2003 8:56 am

I am working on translating the GUI interface to Chinese, with Blender 2.27 release, it is now possible to do so.

I am using Mandrake Linux 9.1 at the moment. I have installed a patched version of freetype-2.1.4 so that it can display CJK fonts in much better hinting quality.

After downloading Blender 2.27, I have tried to run it under Japanese locale (jp_JP), so that I can observe how the interface appears and looks like before I start my work on Chinese interface.

However, problems came up when I tried to switch the interface to Japanese:

Current Window Type Icon [I] > Users Preferences > Language & Fonts

I click on the button <International fonts>
Switch the language to <Japanese>
Press on the icon <Select font> to load one of the Japanese TTF fonts in my system,

for example: /usr/share/fonts/ttf/japanese/watanabe-mincho.ttf

However, when I pressed the <Load UI Font> icon (or even the <Cancel> icon), Blender exited with segmentation fault.

I wonder, does other users find similar problem?
Is there any solution/fix for that? Any help is truly appreciated.

shizu
Posts: 6
Joined: Fri Jan 03, 2003 4:51 pm

Postby shizu » Fri May 16, 2003 10:20 am

Hi.

I dont know why you meet the crash.
however Blender's international system can use UNICODE font only.
but watanabe-mintho.ttf isnt a UNICODE font.

anyway, you use other Japanese UNICODE fonts below.
·mika-chan font file (mika-chan font)
·tare font file (tare font project)
·aqua font file (Teardrops in Aquablue)

shizu
Posts: 6
Joined: Fri Jan 03, 2003 4:51 pm

Postby shizu » Fri May 16, 2003 10:23 am

and a screenshot of japanese.

zero0w
Posts: 6
Joined: Mon Oct 14, 2002 4:06 am

Postby zero0w » Fri May 16, 2003 12:21 pm

Actually, since the segfault problem happens even when I press the <Cancel> button, I think the cause may be due to a different issue.

May I ask, what is the freetype version you are using?

shizu
Posts: 6
Joined: Fri Jan 03, 2003 4:51 pm

Postby shizu » Fri May 16, 2003 1:41 pm

Hmm, I have no idea :?

I've checked with:
blender-2.27-linux-glibc2.2.5-i386
debian linux 2.2.19 (i386)
freetype 2.1.4-2

oyster
Posts: 124
Joined: Sat Mar 29, 2003 4:41 pm
Contact:

Postby oyster » Sat May 17, 2003 3:06 pm

I made a Chinese mo file based on shizu's Blender-2.26 i18N for WIN32, which was released on 17/02/2003. It is old, and is not a fully translated version. It works well with Blender227, and you can find the screenshot here: Image. I use simhei.ttf for the snap. Now I'm working on tanslating blender-ja-utf8n-20030515.po too, but I hope the standard template will be posted ealier.

zero0w
Posts: 6
Joined: Mon Oct 14, 2002 4:06 am

Postby zero0w » Sun May 18, 2003 11:11 am

oyster wrote:I made a Chinese mo file based on shizu's Blender-2.26 i18N for WIN32, which was released on 17/02/2003. It is old, and is not a fully translated version. It works well with Blender227, and you can find the screenshot here: I use simhei.ttf for the snap. Now I'm working on tanslating blender-ja-utf8n-20030515.po too, but I hope the standard template will be posted ealier.


Your screenshot is taken on Windows I suppose.
Any idea if this translation module worked/compiled on the Linux version as well?

BTW, is the source code of those i18n translation *.mo module also available from among the main source code file?

oyster
Posts: 124
Joined: Sat Mar 29, 2003 4:41 pm
Contact:

Postby oyster » Sun May 18, 2003 6:52 pm

Yes, I use Blender on windows. but I will test it in a linux box soon.
There is not official po source file yet, so I got one from Shizu's page: http://homepage2.nifty.com/~snts/blender/[/url]

oyster
Posts: 124
Joined: Sat Mar 29, 2003 4:41 pm
Contact:

Postby oyster » Sun May 18, 2003 6:56 pm

Yes, I use Blender 2.27 on windows, but I think I can give it a try in a linux box soon.
There is not official po file yet, however you can get one from Shizu's page: http://homepage2.nifty.com/~snts/blender/

oyster
Posts: 124
Joined: Sat Mar 29, 2003 4:41 pm
Contact:

Postby oyster » Sun May 18, 2003 6:58 pm

Yes, I use Blender 2.27 on windows, but I think I can give it a try in a linux box soon.
There is not official po file yet, however you can get one from Shizu's page: http://homepage2.nifty.com/~snts/blender/

oyster
Posts: 124
Joined: Sat Mar 29, 2003 4:41 pm
Contact:

Oh, sorry for multi-reply

Postby oyster » Sun May 18, 2003 8:26 pm

I come here thru a bad http proxy, which often does not work. I have to refresh the page frequently, but I don't know this will cause the problem. I'm very sorry for that.

ylai
Posts: 5
Joined: Mon May 26, 2003 3:55 am

Postby ylai » Mon May 26, 2003 5:53 am

Regarding to the screenshot above (I better do not quote it due to the size), I would like to comment that it is a very bad translation style if one starts to put the English variant of the keyword all across the menu. If a user thinks he wants to use the Chinese version, then he should understand the word "qu xian" and not have to rely on "(curve)".

If one does this all across the operating system, even a "date" (on Unix) would result:

yi 5yue 26 05:48:00 CEST 2003 (Mon May 26 05:48:00 CEST 2003)

;-)

Please excuse me that writing CJK characters on this board (so that allbody can see it) is probably not the easiest thing.

zero0w
Posts: 6
Joined: Mon Oct 14, 2002 4:06 am

Postby zero0w » Fri Jul 25, 2003 8:58 am

Blender 2.28 fixed the font loading problem for other Asian fonts on Linux.

To the Blender developers:
Your guys rock!

I am going to work on my translation soon! :)


Return to “Interface & Tools”

Who is online

Users browsing this forum: No registered users and 2 guests