Model goes flying now that the character is rigged

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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dbs727
Posts: 1
Joined: Wed Nov 14, 2012 11:29 pm

Model goes flying now that the character is rigged

Postby dbs727 » Wed Nov 14, 2012 11:52 pm

I'm working on a Blender game and I have a character model that I used to be able to run around and jump in my map just fine, but I was going to animate things and I rigged and skinned the character model but now whenever I start the game engine now the character just goes shooting backward, ricochets off the mountain behind him and then clips through any objects it comes in contact with. How can I fix this? If I need to I can provide my .blend file.

cacballs
Posts: 1
Joined: Tue Jan 22, 2013 5:00 pm
Location: Lynn, MA

Postby cacballs » Tue Jan 22, 2013 5:12 pm

Hey friend, did you find a solution to your issue? I'm having a similar one that I can't figure out.

OTO
Posts: 430
Joined: Wed Oct 16, 2002 8:51 pm
Contact:

Postby OTO » Tue Jan 22, 2013 6:32 pm

Hello
select your character object and set "Physics" to "No collision"!
Do the same for the "Armature" if you've a "Bounding box" ( or something like that)!
Bye


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