Shadows at Indirect Lightning Method

Blender's renderer and external renderer export

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TodorANikolov
Posts: 1
Joined: Sat Jan 26, 2013 2:31 pm

Shadows at Indirect Lightning Method

Postby TodorANikolov » Sat Jan 26, 2013 3:04 pm

Hi guys,

one quick question - Is it possible to have a shadow under Suzanne? I'm using Indirect Lightning with Approximate Gather, Spot Lamp with Ray Shadow and all is with Diffuse White Material.

Here's the scene: http://i.imgur.com/0AJAqL3.png[/url]
Regards,
Todor NIkolov

rty
Posts: 6
Joined: Fri Jan 25, 2013 6:31 pm

Re: Shadows at Indirect Lightning Method

Postby rty » Sat Jan 26, 2013 5:53 pm

TodorANikolov wrote:Hi guys,

one quick question - Is it possible to have a shadow under Suzanne? I'm using Indirect Lightning with Approximate Gather, Spot Lamp with Ray Shadow and all is with Diffuse White Material.

Here's the scene: http://i.imgur.com/0AJAqL3.png[/url]


place a dummy object A where you want the shadow and in the material settings for the material applied to A set it to cast only shadows.

sgraham
Posts: 10
Joined: Fri Oct 04, 2013 5:47 am
Location: California, Bay Area

Postby sgraham » Fri Oct 04, 2013 8:14 am

What settings do you have checked? Try disabling all but Ambient Occlusion and see if that gives you the desired result. Also, try Raytracing Gather instead of Approximate, it should be more accurate, though currently there is no Indirect Lighting from Raytrace mode.

With Approximate mode, I believe you can only do either ambient occlusion OR Indirect Lighting at the moment... It must have worked in the past, but there is an obvious logic error in the code in the current version. I will be looking into that shortly for my own use and submit a bug fix if all goes well.


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