How to "push" objects with the physics engine?

Animation tools, character animation, non linear animation

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Joined: Mon Jan 28, 2013 1:13 pm

How to "push" objects with the physics engine?

Postby YinTaiYang » Mon Jan 28, 2013 1:52 pm

Let's say I want to make an explosion. So how can I make objects with Rigid Body Physics be "pushed" away from an area? It's kind of like the Wind for particles, but how can I do it for non-particles and with Rigid physics in the game engine?

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Postby Tehrasha » Mon Jan 28, 2013 5:34 pm

Use an invisible expanding sphere to simulate a shockwave?

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