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chat icon How to "push" objects with the physics engine?

YinTaiYang

Posted: Mon Jan 28, 2013 1:52 pm
Joined: 28 Jan 2013
Posts: 1
Let's say I want to make an explosion. So how can I make objects with Rigid Body Physics be "pushed" away from an area? It's kind of like the Wind for particles, but how can I do it for non-particles and with Rigid physics in the game engine?
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Tehrasha

Posted: Mon Jan 28, 2013 5:34 pm
Joined: 21 Apr 2010
Posts: 1167
Use an invisible expanding sphere to simulate a shockwave?
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