I made a model in Blender with 3 animations. I made each one an action, and I pressed the "F" button to save the information (at least I think that's what it does).
If I export my model as a .fbx file and I leave the "only deform bones" option unchecked, my model exports just fine, and all the animations are there. But the model is not optimized for my Unity game if I leave the only deform bones option unchecked.
So, if I check the "only deform bones" box and try to export. My animations won't show up when I import my model into Unity. The weird thing is that it worked just fine with another model I animated, but it won't work with my current model.
What might be the cause of this?
Blender still won't export my animations when the "only deform bones" option is checked. I've tried a lot of things, and it refuses to export my animations.