I'm using the MS3D file format as a format to import in to my game.
When I export the model to MS3D the Bones seem to align to the Y-Axis-up system, like I want it to, but the vertices don't. And it completely screws the animations (The joints move in the wrong directions, and get warped).
This is what it looks like when I load it in Milkshape
thank you for providing the files...
i can confirm the issues.
as quick workaround, you can apply the location and rotation of the mesh and the armature to (0, 0, 0).
- [Shift]+[C] to bring the cursor to (0,0,0)
- for the mesh, hit [Ctrl]+[A],[L] than [Ctrl]+[A],[R]
- for the armature, hit [Ctrl]+[A],[L] than [Ctrl]+[A],[R]
that will fix the wrong orientation of the mesh and lines up mesh to armature.
BUT ! than i saw, that some vertices are not correctly transformed in the animation.
i will invest some time to figure out, what the problem is an how to fix it in the add-on, hopefully i will find a nice solution.
Ok, I'll give it a try now
That's awesome it's working perfectly! Thank you