Noise in cycles rendering

Blender's renderer and external renderer export

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ayoubani
Posts: 3
Joined: Wed Feb 13, 2013 1:30 pm

Noise in cycles rendering

Postby ayoubani » Fri Feb 15, 2013 10:46 pm

Hey guys, I need some help with cycles rendering and it's driving me nuts,
I don't know why the rendering always has noise in it, even though I've watched some tutorials and I followed the sames steps, but no good,
I just wanna know if the problem is with my PC or is it something else.





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zedeneye1
Posts: 52
Joined: Thu Feb 07, 2013 12:25 pm
Location: Canada

Postby zedeneye1 » Tue Feb 19, 2013 2:52 am

increase number of samples to 9,000.
You'll find it in "sampling" in the render tab on the right side menu.

Kinematiks
Posts: 8
Joined: Fri Feb 15, 2013 8:50 am

Postby Kinematiks » Thu Feb 21, 2013 5:17 pm

That's a solution I like, increase your render time by 100.000.000 ! :lol: :lol: :lol:

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Thu Feb 21, 2013 9:53 pm

You can have your render...

A) cheap
B) fast
C) beautiful

...pick any two.
Spacemice Wiki -- Input devices for a 3D world.
Spacemice / Blender Compatibility

zedeneye1
Posts: 52
Joined: Thu Feb 07, 2013 12:25 pm
Location: Canada

Postby zedeneye1 » Thu Feb 21, 2013 10:43 pm

Tehrasha wrote:You can have your render...

A) cheap
B) fast
C) beautiful

...pick any two.


but blender only has to offer one, cheap...it doesn't offer beautiful and neither does it offer fast.

Although it can do rendering quickly with a lack of beautiful in it, but I can probably draw on paper better than that...

the point here is that its unreasonably slow. We're not saying that the blender developers owe us good software for free for life. We're just giving good advice, as users of this software. And that is what the purpose of this forum was. We're kindly asking them to focus a bit more on optimizing the rendering code in future builds...thats all.

OR tell us if we're using it wrong...


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