GameEngine executables and the Blender module...

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Joined: Thu Nov 07, 2002 12:42 pm

GameEngine executables and the Blender module...

Postby verence » Sun Aug 10, 2003 7:56 pm

is there any workaround to be able to use the Blender module in compiled games (save runtime)?

if not, this should made be possible in future releases somehow, some effects are very hard to achieve with only the GameLogic module (i.e. replacing an image for a face).


Posts: 166
Joined: Wed Oct 16, 2002 6:52 am

Postby Saluk » Mon Aug 11, 2003 12:53 am

There is no workaround that I know of currently, but hopefully in the future, changing images/textures/meshes, etc will all be better supported in the game engine (and in realtime too).

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