Problem with animation

Animation tools, character animation, non linear animation

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assassin
Posts: 23
Joined: Sat Aug 09, 2003 12:47 pm

Problem with animation

Postby assassin » Sun Aug 10, 2003 6:19 pm

Hi.

I have a few problems or questions.

First i don't know how to animate with disabled automatic placing.
I don't want blender to fill those keyframes for me.

And the second thing is when I have an object in 1 keyframe
and I want to make it move to keyframe 10 but I want it to rotate.
When I rotate it it has no effect.

And the third thing is, how to do bone animation.I have no idea what
to do to have a character animated with bones.

modron
Posts: 106
Joined: Thu Jun 05, 2003 10:13 am

Postby modron » Mon Aug 11, 2003 10:44 am

A more appropriate forum to ask questions of this kind is: BlenderBase, or Elysium. However,....I having learned the functionality of 'Shift-T' only recently myself, will happily impart this ancient wisdom unto you, and also because it is not listed in the standard hotkey lists. In your IPO window, select your keyframes in edit mode, press 'shift-T' and choose 'constant'. that means, your object will not fill in any keyframes. another thing you might try in the IPO window is 'R' for 'record mouse'. Hope this works for you. :roll:

theeth
Posts: 1184
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Postby theeth » Mon Aug 11, 2003 5:11 pm

The correct hotkey is not Shift-T, it is just play T.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

modron
Posts: 106
Joined: Thu Jun 05, 2003 10:13 am

Postby modron » Mon Aug 11, 2003 10:49 pm

Ah thanks! BTW I just recently saw the :shock: animation of the exploding crystal ball you did,...WOW!

theeth
Posts: 1184
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Postby theeth » Mon Aug 11, 2003 10:55 pm

thanky

Martin
Life is what happens to you when you're busy making other plans.

- John Lennon


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