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chat icon What would the LOTR renderer mean for blender?

Doogs

Posted: Sun Oct 20, 2002 2:54 pm
Joined: 16 Oct 2002
Posts: 69
http://slashdot.org/articles/02/10/20/1246239.shtml?tid=152

could we implement this to blender? or am i insane Smile

doogs
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Debaser

Posted: Sun Oct 20, 2002 3:18 pm
Joined: 15 Oct 2002
Posts: 21
Doogs wrote:
http://slashdot.org/articles/02/10/20/1246239.shtml?tid=152

could we implement this to blender? or am i insane Smile

doogs


It's only a plugin to output from maya to renderman, and I think blender doesn't look anything like maya.
But maybe we can learn a few things from it.
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MrMunkily

Posted: Sun Oct 20, 2002 5:43 pm
Joined: 14 Oct 2002
Posts: 79
this is not a renderer. this is something analogous to blenderman.
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Doogs

Posted: Sun Oct 20, 2002 7:11 pm
Joined: 16 Oct 2002
Posts: 69
Oh ok.. Thanks for the clarification.
Sowweee!

Doogs
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hawksmoor

Posted: Mon Oct 21, 2002 5:50 pm
Joined: 14 Oct 2002
Posts: 12
I've just downloaded the file on my iMac and uncompressed it, after having read about it in the same news on slashdot, and havng seen an OsX version.
One question: is blender able to save files inthe .rib format so that we can use it as a renderer or not.

thanks in advance

long live and prosper


Andrea
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Debaser

Posted: Mon Oct 21, 2002 8:56 pm
Joined: 15 Oct 2002
Posts: 21
hawksmoor wrote:

One question: is blender able to save files inthe .rib format so that we can use it as a renderer or not.


Not at the moment, but there are export scripts available, but they can't convert everything.
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