Posted: Tue Aug 26, 2003 11:25 pm
Joined: 14 Oct 2002
Posts: 156
Hi guys.
When rendering a mesh with subsurf activated a random number of black cells appear. It looks as if a mesh were superimposed to the subsurfed with its normals inverted, so you can see it here and there as a black wireframe.
It can be solved sometimes by increasing the level of subsurf or (obviously) by switching off the subsurf at all. (Or switching to 2.27

)
I've heard of other people at the hispanic community at nicodigital having the same problem, both linux and windows.
Any other suffering soul here ?
(I'll upload a screenshot soon).
Cheers.
malefico.
Posted: Wed Aug 27, 2003 3:12 am
Joined: 17 Oct 2002
Posts: 126
Actually my last pic did that too, only my subsurf object had a white frame on it, it looked cool so I was only mildly annoyed at the time.
Posted: Wed Aug 27, 2003 12:23 pm
Joined: 18 Oct 2002
Posts: 271
I'm experiencing the same thing. Upping the subsurf level by 1 seems to clear it up, but I'd rather not have to do that. What gives?
Posted: Sat Aug 30, 2003 1:55 pm
Joined: 14 Oct 2002
Posts: 125
i belive its caused by face normals being different between two faces
therefore subsurf is soomthing thr colour between the wrong side of the faces.
i have never been able to overcome this issue really, its very annoying, i think that changing the face normals of the original mesh to face all the same way e.g. inwards/outwards then it should render fine.
Alltaken
Posted: Mon Sep 01, 2003 3:07 am
Joined: 14 Oct 2002
Posts: 156
| Quote: |
| i belive its caused by face normals being different between two faces |
mmmm I don't think so. It doesn't happen with 2.27 (and previous) (same file) plus it's a very simple model to have normal crazyness (a cube actually !
).
Cheers.