When rendering a mesh with subsurf activated a random number of black cells appear. It looks as if a mesh were superimposed to the subsurfed with its normals inverted, so you can see it here and there as a black wireframe.
It can be solved sometimes by increasing the level of subsurf or (obviously) by switching off the subsurf at all. (Or switching to 2.27
I've heard of other people at the hispanic community at nicodigital having the same problem, both linux and windows.
Any other suffering soul here ?
(I'll upload a screenshot soon).
Actually my last pic did that too, only my subsurf object had a white frame on it, it looked cool so I was only mildly annoyed at the time.
I'm experiencing the same thing. Upping the subsurf level by 1 seems to clear it up, but I'd rather not have to do that. What gives?
i belive its caused by face normals being different between two faces
therefore subsurf is soomthing thr colour between the wrong side of the faces.
i have never been able to overcome this issue really, its very annoying, i think that changing the face normals of the original mesh to face all the same way e.g. inwards/outwards then it should render fine.
|i belive its caused by face normals being different between two faces |
mmmm I don't think so. It doesn't happen with 2.27 (and previous) (same file) plus it's a very simple model to have normal crazyness (a cube actually ! ).