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chat icon Blender File Format Doc?

bj0ern

Posted: Thu Jul 31, 2003 12:44 am
Joined: 31 Jul 2003
Posts: 1
Hi ...

So, has anyone ever written a paper or spec on the blender file format?

Thnx.
bj0ern
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z3r0_d

Posted: Thu Jul 31, 2003 6:07 am
Joined: 16 Oct 2002
Posts: 1520
nope, and there isn't really a reason to
look at the loading functions and the structs it loads things into.

(though the blender format isn't suited for being produced outside of blender.. I am liking the idea of an xml version that contains the same info, we'll see what happens)
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ideasman

Posted: Fri Aug 08, 2003 5:12 am
Joined: 25 Feb 2003
Posts: 998
Have a look at this
http://www.scrypt.net/~celer/dnadecoder/

This is the webpage

Blender File Reader
Introduction

Blender is a powerful 3D modeling program for GNU/Linux and windows. Unfortunately it is not possible to export all the features provided by blender to another format. To facilitate this I have written a file decoder for the .blend file format.

I owe a lot of credit to Nirved who did the hard work of decoding the file format for blender.
Status

dna-0.1 11-28-00 Open blender 2.0 files, and dump their contents. Crashes easily and does not yet support big endian systems.

Download

dna-0.1.tar.gz

Contact

celer@scrypt.net
last modified 11-28-00
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Zweistein

Posted: Fri Sep 05, 2003 10:03 pm
Joined: 15 Oct 2002
Posts: 10
What about the geo/videoscape format? Are there any documentations to that?

I would like to create Opengl games. i would like to use Blender as a modeller and i thing the videoscape format is nice. or waht do you think?

So are there any documentations about that?
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Oxygenic

Posted: Fri Sep 05, 2003 10:07 pm
Joined: 03 Feb 2003
Posts: 3
z3r0_d wrote:
nope, and there isn't really a reason to
look at the loading functions and the structs it loads things into.


Sorry, but the method, to reverse-engineer software to get some basic information, is bullshit. Thats the best way to get incompatible and useless fileformats / software.

Every developer may interpret the code in a slightly different way. And so you only need some software lifecycles until you get in big trouble. The other way would be correct: specify a format and the software has to fit to this specification.

Just a remark: I'd implement a open Java3D loader for the blender format - if I could find a useable specification of it. IMHO the missing specifications here are a big restraint for making Blender more popular.
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