file format

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rochus
Posts: 1
Joined: Sat Oct 04, 2003 10:54 am

file format

Postby rochus » Sat Oct 04, 2003 10:59 am

hi,

i'm planning to write a .blend file loader so i can use them when i'm programming opengl, but now i need the file format specifications.

where can i get them?

rochus

z3r0_d
Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am
Contact:

Postby z3r0_d » Sat Oct 04, 2003 9:04 pm

there aren't any

your best bet would be to write a python exporter or hope that an xml exporter comes soon

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Sat Oct 04, 2003 10:22 pm

Or maybe snarf up some of the actual code that loads the .blend files. Look for structure defines and other interesting bits of code under the source/blender/blenloader dir.

ascotan
Posts: 216
Joined: Thu May 29, 2003 10:32 pm
Location: Maryland, U.S.

Postby ascotan » Mon Oct 13, 2003 5:42 am

Im not so sure about this but I think that blender simply does an object dump of the scene(s). The DNA files list what is and is not dumped in this output. The Global variable in the code has a series of lists, objects, lamps, scenes, etc. I think these lists are dumped as the output saved file.


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