bf-blender / Windows (2004/01/20)

User-contributed CVS development builds. Please test and give feedback!

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jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

bf-blender / Windows (2004/01/20)

Postby jesterKing » Mon Jan 19, 2004 11:37 pm

Todays CVS Build:
This CVS build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_blender_windows_20040120.zip

Again, this is build with the SCons, using MSVC7 as the compiler. It has TTF, International, Quicktime and OpenAL support compiled in. I created SConscripts to enable the gameengine, which is now available for the ODE physics, so no Solid yet. The build has been scanned for viruses and is found to be clean.

An extra note on the gameengine: the SConscripts are not yet in CVS, but they do use the CVS code for the engine. And it's ODE only

Number of commits since previous build:
* 6 commits
* last commit 2004/01/19 19:44:06 CET

The alert reader would've noticed that the date for the last commit of yesterday was wrong... Not that it would've hurt anybody.

The relevant parts from the CVS commit logs:

* (bug fix) .exe not a CVS commit, but nonetheless: the icon in the blender.exe is back, for your enjoyment.
* (progress) yafray no less than three commits to improve yafray export.
* (bug fix) Python API bug fix in addCurve, pointed out by jms.
* (bug fix) text editor bug fix for bug #904

This CVS build has been obsoleted by a newer build

Enjoy!

/jesterKing
Last edited by jesterKing on Wed Jan 21, 2004 10:31 am, edited 2 times in total.

kencanvey
Posts: 104
Joined: Mon Jun 02, 2003 7:54 am
Location: Smethwick West Midlands UK

Postby kencanvey » Tue Jan 20, 2004 11:39 am

:cry: I had really missed that little logo, :D thanks for putting it back.

Ken

You know I really look forward to playing with these builds, thanks mate :D

Ken

thermal_ice
Posts: 50
Joined: Fri Jan 16, 2004 4:15 pm

Postby thermal_ice » Wed Jan 21, 2004 4:23 am

hey, thanks for the builds :D :D

was just wondering, what does

"GHOST event error - invalid window - win: (some hex number) " mean??

sometimes i get alot of this type of message?

cheers

:?

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Postby jesterKing » Wed Jan 21, 2004 6:44 am

It means you have closed the render window by pressing on the small x in the title bar.

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Postby jesterKing » Wed Jan 21, 2004 10:31 am

This CVS build has been obsoleted by a newer build


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