Posted: Wed Jan 28, 2004 7:04 pm
Joined: 18 Oct 2002
Posts: 1851
The original thread seems to have been lost in the last Great Battle on this server (people, bow your heads, and keep a minute silence).
ok.
http://www.letwory.net/cvsbuilds/bf_blender_windows_20040128.zip
There you go. At the moment I don't feel like writing the same changelog again, so this time I'll be lazy and point people to the changelog in kino's thread for todays build.
/jesterKing
Last edited by jesterKing on Tue Feb 03, 2004 7:08 am; edited 1 time in total
Posted: Wed Jan 28, 2004 7:06 pm
Joined: 18 Oct 2002
Posts: 1851
I should've added: please test the NLA functionality, as code for this has been reverted to older code, since the facelift of the code broke NLA blend in/out.
/jesterKing
Posted: Wed Jan 28, 2004 7:38 pm
Joined: 10 Jan 2003
Posts: 82
FANTASTIC ! The NLA is working properly again !!.
I cant begin to tell you how grateful I am.
Brilliant job guys. !
Thanks....
Posted: Thu Jan 29, 2004 12:07 am
Joined: 26 Nov 2002
Posts: 543
Great to see the NLA workig again. Thanks for the build!
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Posted: Thu Jan 29, 2004 3:36 am
Joined: 16 Jan 2004
Posts: 50
nla seems to be working okedokey
win98 / Python 2.3
Posted: Thu Jan 29, 2004 6:42 am
Joined: 16 Oct 2002
Posts: 107
what was done in the facelift a new UI ?
Posted: Thu Jan 29, 2004 7:21 am
Joined: 18 Oct 2002
Posts: 1851
With facelift of the code I meant refracturing of the code - making it more readable, splitting it up in smaller functions where necessary.
/jesterKing
Posted: Thu Jan 29, 2004 3:48 pm
well you did compiled and uploaded, so it's O.K this time - but one more time!
Posted: Thu Jan 29, 2004 8:43 pm
Joined: 07 Jan 2004
Posts: 27
Is it just me, or the have the scales changed? I mean I'm working on the normal scale I used to work on, and 5000 max for the camera seems to be pretty low, so is the 100 for the sunlight. Is there a way to change this?