OpenGL artifacts in 2.32 Render

Blender's renderer and external renderer export

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postman
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Location: Minnesota, USA
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OpenGL artifacts in 2.32 Render

Postby postman » Thu Feb 05, 2004 7:17 am

In the new 2.32 version, I opened a file I had been working on in 2.31a (and earlier) and rendered it. The Artifacts that show up on the OpenGL shaded view in the 3D workspace also were rendered--which I thought was quite weird. That has never happened in any previous renders under any other version, right up to 2.31a.

Has anyone else seen this? I used the default 2.32 "factory settings". I tried different things to correct it, but no success. Any ideas?

Thanks!

SirDude
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Location: University of Minnesota (USA)
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Postby SirDude » Thu Feb 05, 2004 5:11 pm

Could you post the blend file on the web so we
can take a look at it?

postman
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Joined: Tue Oct 22, 2002 12:51 am
Location: Minnesota, USA
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OpenGL Artifacts in 2.32 Render

Postby postman » Fri Feb 06, 2004 1:21 am

Hello again.

Maybe it's a backwards-compatibility problem? In the 2.32 render, I tried just rendering with the factory settings and the regular Scanline renderer. I tried Gauss, and other settings--all did the same thing. Again, first time this happened is in 2.32. v2.31a worked fine. I posted some pics to illustrate:

http://jlillis99.tripod.com/Artifacts.htm

The .blend file is a little big and I'm on dialup. Let me know if it you still need it after looking at the pics.

Thanks! :)

solmax
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Postby solmax » Fri Feb 06, 2004 2:35 am

looks like a normals-problem to me. try CTRL+N in edit mode with all vertices selected to recalculate all vertex normals to sow outside.

greets

marin

postman
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Joined: Tue Oct 22, 2002 12:51 am
Location: Minnesota, USA
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Re-calc Normals did it

Postby postman » Sat Feb 07, 2004 3:00 am

Thanks! That did the trick.

I LIKE 2.32 NOW.... :-)


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