breaking down mesh to triangles only?

Blender's renderer and external renderer export

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flomar
Posts: 1
Joined: Thu Feb 12, 2004 1:05 pm

breaking down mesh to triangles only?

Postby flomar » Thu Feb 12, 2004 1:10 pm

hi all,

this might be a simple question and I have read the answer somewhere on the web but can't remember the URL:

How do I break down my model from quads or other polygons to only triangles?

I think there's a special key to break down the entire model. I need this desperately in order to have a generic model format to import into my 3d game engine.

any help appreciated!

flomar, germany

Eric
Posts: 192
Joined: Wed Oct 16, 2002 1:01 pm
Location: Sweden, Norrköping

Postby Eric » Thu Feb 12, 2004 2:32 pm

CTRL-T in editmode. (it is also in the menus)


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