I've some problems while trying to render a primitive with a image texture. At first I just used a color. That worked fine. Then, I used some 640*480 Pixel jpeg which the internal renderer produced. This had also worked. After this, I tried to use the Yafray Output tga as map and this also worked. Now I tried to use my texture, and this DIDNT work. I also converted it into .tga but this was the same.
error: starting parser..
could not execute yafray. Is it in path?
What is wrong? Did I use the wrong image format or not a functionable resolution?
With best regards,