Posted: Fri Apr 02, 2004 10:38 am
Joined: 18 Oct 2002
Posts: 1851
| jesterKing wrote: |
check what it says for BUILD_GAMEENGINE and USE_PHYSICS. The former should be set to 'true', the latter to 'false'.
|
I'm talking major bullshit here: the latter should be set to 'solid', of course :]
/jesterKing
Posted: Fri Apr 02, 2004 2:31 pm
Joined: 22 Oct 2003
Posts: 104
Great build. But where is the Actor button?
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Alexandre Rangel
Multimedia Designer
www.3Dzine.com.br
Posted: Fri Apr 02, 2004 4:59 pm
Joined: 15 Jan 2004
Posts: 619
hehe! in the world panel, don't orget to specifie SOLID.... game engine without physic... isn't working.
Posted: Fri Apr 02, 2004 9:10 pm
Joined: 22 Oct 2003
Posts: 104
OK, got that

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Alexandre Rangel
Multimedia Designer
www.3Dzine.com.br
Posted: Sat Apr 03, 2004 5:14 am
Joined: 23 Mar 2004
Posts: 28
For some reason this build won't open .BMP files as textures. The console window says "Unknown fileformat" when I try to load a .BMP file and the image does not appear in the preview. Can anyone else verify if this is a bug? THanks
-roofoo
Posted: Sat Apr 03, 2004 5:35 am
Joined: 30 Mar 2004
Posts: 60
The BlenderGI build seems to be missing support for avi codec rendering for some reason, it will use RAW AVI.
Posted: Sun Apr 04, 2004 12:54 am
Joined: 15 Jan 2004
Posts: 619
| crsrma wrote: |
| The BlenderGI build seems to be missing support for avi codec rendering for some reason, it will use RAW AVI. |
The blendergi was buid by Kane and maybe he didn't put evrything in it...
For bmp support i don't know the lib..I think it's the quicktime sdk which is maybe not buildin. look in the fileformat menu, if quick time is not there then this is the problem... i can't actualy verify for myself now.
Posted: Sun Apr 04, 2004 4:26 am
Joined: 23 Mar 2004
Posts: 28
You're right, Quicktime is not listed in the fileformat list. But bmp is listed, which seems strange.
-Roofoo