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chat icon bf-blender / Windows (2004/03/30)

jesterKing

Posted: Fri Apr 02, 2004 10:38 am
Joined: 18 Oct 2002
Posts: 1851
jesterKing wrote:
check what it says for BUILD_GAMEENGINE and USE_PHYSICS. The former should be set to 'true', the latter to 'false'.


I'm talking major bullshit here: the latter should be set to 'solid', of course :]

/jesterKing
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arangel

Posted: Fri Apr 02, 2004 2:31 pm
Joined: 22 Oct 2003
Posts: 104
Great build. But where is the Actor button?
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Alexandre Rangel
Multimedia Designer
www.3Dzine.com.br
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gabio

Posted: Fri Apr 02, 2004 4:59 pm
Joined: 15 Jan 2004
Posts: 619
hehe! in the world panel, don't orget to specifie SOLID.... game engine without physic... isn't working.
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arangel

Posted: Fri Apr 02, 2004 9:10 pm
Joined: 22 Oct 2003
Posts: 104
OK, got that Wink
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Alexandre Rangel
Multimedia Designer
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roofoo

Posted: Sat Apr 03, 2004 5:14 am
Joined: 23 Mar 2004
Posts: 28
For some reason this build won't open .BMP files as textures. The console window says "Unknown fileformat" when I try to load a .BMP file and the image does not appear in the preview. Can anyone else verify if this is a bug? THanks

-roofoo
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crsrma

Posted: Sat Apr 03, 2004 5:35 am
Joined: 30 Mar 2004
Posts: 60
The BlenderGI build seems to be missing support for avi codec rendering for some reason, it will use RAW AVI.
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gabio

Posted: Sun Apr 04, 2004 12:54 am
Joined: 15 Jan 2004
Posts: 619
crsrma wrote:
The BlenderGI build seems to be missing support for avi codec rendering for some reason, it will use RAW AVI.


The blendergi was buid by Kane and maybe he didn't put evrything in it...
For bmp support i don't know the lib..I think it's the quicktime sdk which is maybe not buildin. look in the fileformat menu, if quick time is not there then this is the problem... i can't actualy verify for myself now.
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roofoo

Posted: Sun Apr 04, 2004 4:26 am
Joined: 23 Mar 2004
Posts: 28
You're right, Quicktime is not listed in the fileformat list. But bmp is listed, which seems strange.

-Roofoo
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