Posted: Wed Mar 31, 2004 1:32 pm
Joined: 15 Oct 2002
Posts: 527
Hi,
From the NaN content database: (10 Meg)
http://download.blender.org/demo/test/225_game_demos.zip
The next few days testing builds for upcoming 2.33 will be posted here as well. These files can all serve as 'conformance' suite for it.
Have fun,
-Ton-
BTW: also a good one:
http://download.blender.org/demo/old_demos/secoac.zip
the sensor-controller-actuator tests.
(All content credits go to Joeri, WP, Randall, Reevan, Freid, Strubi and Carsten!)
Last edited by ton on Fri Apr 02, 2004 10:25 am; edited 1 time in total
Posted: Wed Mar 31, 2004 4:48 pm
Joined: 16 Oct 2002
Posts: 63
Somehow the textures are missing Ton ...
as quick help (I guess Ton will fix the zip) make a textures/ folder alongside with the *.blends and put the images into...
Same with the samples/ folder.
Regards
Carsten.
Last edited by calli on Wed Mar 31, 2004 5:03 pm; edited 1 time in total
Posted: Wed Mar 31, 2004 4:56 pm
Joined: 13 Mar 2003
Posts: 122
Ton

that sounds awesome, I mean, great blender 2.33 is comming and the game engine users would be happy about seeing this (included me)
Thanks For Ton and the coders.
Posted: Fri Apr 02, 2004 12:34 am
Joined: 21 Dec 2003
Posts: 39
YES! Finally! Thank you Ton, and all the other coders! I think I can speak for all of #gameblender saying that.
/me hugs blender
Posted: Fri Apr 02, 2004 3:06 am
Joined: 25 Feb 2003
Posts: 998
Sorry to be a twit but does this mean that Blender 2.33 will have the functionality that until recently only 2.25 had?
as in a full game engine? That works on the net and within blender???
Wasnt there some problem with solid? WHat happened, was it replaced with an older solid lib, or did it get released and I just missid it.
- Cam
Posted: Fri Apr 02, 2004 7:34 am
Joined: 18 Oct 2002
Posts: 1851
| ideasman wrote: |
| or did it get released and I just missid it. |
It got released under a GPL license, there has been quite much talk about it, so my guess is that you missed it.
The Solid library has undergone some improvements and changes, so the gameengine needed also changes. Concerning the physics alien-xmp did a fantastic job to restore most if not all of it.
/jesterKing
Posted: Fri Apr 02, 2004 10:25 am
Joined: 15 Oct 2002
Posts: 527
| calli wrote: |
Somehow the textures are missing Ton ...
as quick help (I guess Ton will fix the zip) make a textures/ folder alongside with the *.blends and put the images into...
Same with the samples/ folder.
Regards
Carsten. |
The files should have it all packed in... which specific files are wrong?
I only tested it in 2.25 though.
Posted: Fri Apr 02, 2004 11:25 am
Joined: 16 Oct 2002
Posts: 63
They are all "pink". Nothing packed (they all use only one texture!)
I remember I prepared these files, and unpacked all to get relative pathes to textures/ and samples/ (to save space).
So I guess you just did not zip with folders. The texture is there just not in a folder "texture/"
Carsten.
Posted: Fri Apr 02, 2004 2:34 pm
Joined: 16 Oct 2002
Posts: 426
Hello
The textures are ok in my downloaded zip.
Thank you
Bye
Posted: Fri Apr 02, 2004 3:31 pm
Joined: 16 Oct 2002
Posts: 63
STRANGE!
No folder information in my *.zip.
Ok.
Carsten.
Posted: Fri Apr 02, 2004 4:53 pm
Joined: 13 Mar 2003
Posts: 122
Well, it seams that the NaN games works prefect, like the textures are with it, but the logic brick testing file scenes shows pink. It means that the texture isn't in a folder where it has to be because the textures are with it. The thing you need to do, is just find out how the folder was called, and place the texture in a folder with the same name and it's fixed.
Posted: Fri Apr 02, 2004 5:16 pm
Joined: 18 Oct 2002
Posts: 1851
| jd-multi wrote: |
Well, it seams that the NaN games works prefect, like the textures are with it, but the logic brick testing file scenes shows pink. It means that the texture isn't in a folder where it has to be because the textures are with it. The thing you need to do, is just find out how the folder was called, and place the texture in a folder with the same name and it's fixed.  |
metalting and metalting.wav should go in a dir, under the .blend called sounds, and the texture.jpg should go to a directory called textures.
/jesterKing
Posted: Sun Apr 04, 2004 12:12 pm
Joined: 15 Oct 2002
Posts: 527
Ah. the logic bricks files are wrong... didn't look at these yet.
Main testing still is with the NaN files:
http://download.blender.org/demo/test/225_game_demos.zip
Posted: Sun Apr 04, 2004 7:11 pm
Joined: 16 Oct 2002
Posts: 69
Okay kester please keep in close touch with saluk and I.
the true test will be if crescent dawn works.
RonC
Posted: Sun Apr 04, 2004 9:41 pm
Joined: 13 Mar 2003
Posts: 122
If Cresent Dawn works? Lol, I already saw that some rotation movements didn't work, I don't know if it was Rot or Torque. But I'll make a bug report on my website where I keep a list of bugs, and maybe it's handy for the coders to take a look at it when it's done. I do this to seperate the normal blender bugs with the game engine bugs.
Anyways the Dracolith tests works almost perfect, only the camera zooming didn't works, but further no problems