OSX 10.3/10.2 BF builds Scons and Make file sys please test

User-contributed CVS development builds. Please test and give feedback!

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anders_gud
Posts: 24
Joined: Thu Apr 08, 2004 4:17 pm
Contact:

Postby anders_gud » Sun Apr 11, 2004 10:50 am

It still doesn't run:
This is on 10.2.8 (TiBook):
Generic-2.32-blender.app/Contents/MacOS/./blender
dyld: ./blender Undefined symbols:
./blender undefined reference to _nl_langinfo expected to be defined in /usr/lib/libSystem.B.dylib
Trace/BPT trap

Trying to compile bf-blender CVS and it does not work.
Missing Makefiles when using make and scons dies on:

On 10.2.8:
ar: creating archive /Volumes/HOME/anders/src/Blender/Source/build/darwin/lib/libblender_yafray.a
ranlib /Volumes/HOME/anders/src/Blender/Source/build/darwin/lib/libblender_yafray.a
Segmentation fault

On 10.3.3:
ld: warning -L: directory name (lib) does not exist
ld: can't locate file for: -lpython2.3
scons: *** [blender] Error 1
scons: building terminated because of errors.

Can you please post some info on what changes you've made to get it to work... or commit patches to CVS.

Michaelv
Posts: 10
Joined: Fri Mar 26, 2004 8:20 pm

Postby Michaelv » Sun Apr 11, 2004 8:11 pm

Another set of modifications, libpng and libjpeg were linking to the dyn lib version, that's corrected they are now linking to the static lib's. So another new Generic version has been downloaded.

Thanks for the patience.

Michael Velikanje

http://builds.blender3d.ch/osx/

anders_gud
Posts: 24
Joined: Thu Apr 08, 2004 4:17 pm
Contact:

Postby anders_gud » Sun Apr 11, 2004 10:26 pm

Still no go...

On 10.2.8:
~/Downloads/Generic-2.32-blender.app/Contents/MacOS$ ./blender
guessing './blender' == '/Volumes/HOME/anders/Downloads/Safari&Carracho/Generic-2.32-blender.app/Contents/MacOS/./blender'
dyld: ./blender Undefined symbols:
./blender undefined reference to _nl_langinfo expected to be defined in /usr/lib/libSystem.B.dylib
Trace/BPT trap

On 10.3.3:
~/Downloads/Generic-2.32-blender.app/Contents/MacOS$ ./blender
guessing './blender' == '/Users/ellen/Downloads/Generic-2.32-blender.app/Contents/MacOS/./blender'
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
'import site' failed; use -v for traceback
Bus error

mikew
Posts: 11
Joined: Mon Mar 22, 2004 1:13 am

Similar problems to anders_gud

Postby mikew » Sun Apr 11, 2004 11:58 pm

I get a similar crash msg in the console log to anders_gud on OS X 10.3.3:

Code: Select all

Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
'import site' failed; use -v for traceback


I've put the following in my .tshrc file:

Code: Select all

setenv PYTHONHOME "/System/Library/Frameworks/Python.framework/Versions/2.3:/System/Library/Frameworks/Python.framework/Versions/2.3"


Is this the correct path(s) for 10.3.3?

The "setenv" seems to work (but is probably redundant). When I start Python in a terminal window, it reports version 2.3 and I can check the prefix path, etc.

Code: Select all

>>> import sys
>>> print sys.prefix
/System/Library/Frameworks/Python.framework/Versions/2.3
>>> print sys.exec_prefix
/System/Library/Frameworks/Python.framework/Versions/2.3
>>>


What more do I need to run the binary builds on http://builds.blender3d.ch/osx/ (on a G4)? (I've even used Fink to install libpng3 and libjpeg, both regular and shared library versions.)

It would be nice :D if someone would post instructions in the build download directory on what shared library environment, Python version and settings, etc., were needed to run the test builds.

Also, how about a description of the Mac OS X 10.3.3 build process in one place (a wiki page?), rather than spread throughout the forum mail :)

Is the darwinports build process for blender being actively maintained? I tried it, too, and got all the way to the final load, which broke on a bad/missing Apple audio library symbol.

Thanks!

anders_gud
Posts: 24
Joined: Thu Apr 08, 2004 4:17 pm
Contact:

Postby anders_gud » Sun Apr 11, 2004 11:59 pm

bf-blender CVS now builds cleanly with make on 10.2.8. The game-engine is much faster now, more like the one in 2.25...

scons is still broken for me..

jsplifer
Posts: 16
Joined: Wed Oct 16, 2002 4:37 pm
Location: Lehigh Valley, PA USA
Contact:

Postby jsplifer » Mon Apr 12, 2004 4:11 pm

Hello Mac Blenders,

Nice to see you all in one spot ;)

I am seeing quite a few erroneous posts in this thread, what planet are you from? Anyway I'm updating my compile tut to now build with scons...I even updated fink so you could get a working scons a little easier, and worked with openAL people, ok so lets do it again now with cflags!

Later today this will be updated:
http://www.blender.org/modules.php?op=m ... pic&t=2736

jsplifer

maximum
Posts: 2
Joined: Wed Jan 07, 2004 10:54 am

Postby maximum » Tue Apr 13, 2004 10:01 am

Michaelv wrote:I've recompiled the Generic-2.32-blender.app with the libSDL.a so there should be no dependence problems. The default behaviour of the gcc linker if the -dynamic flag is used, is to look for a *.dylib before using a *.a lib even if the *.a lib is specified. If this works I'll go ahead and recompile the G4 and G3 optimized versions, if not I'll try something else.

http://builds.blender3d.ch/osx/


sorry, but something is wrong:

today i've downloaded this sit (the only one G4 optimized build):

G4-optimized-2.32_blender.app.sit 08-Apr-2004 05:24 3.6M

but Blender still searching for /usr/local/lib/libSDL-1.2.0.dylib

Code: Select all

[Computer-di-massimo:~] massimo% cd /Users/massimo/Desktop/G4-optimized-2.32_blender.app/Contents/MacOS/
[Computer-di-massimo:G4-optimized-2.32_blender.app/Contents/MacOS] massimo% ./blender
dyld: ./blender can't open library: /usr/local/lib/libSDL-1.2.0.dylib  (No such file or directory, errno = 2)
Trace/BPT trap
[Computer-di-massimo:G4-optimized-2.32_blender.app/Contents/MacOS] massimo%


I think that the .sit isn't the last.

ciao
MaX

cekuhnen
Posts: 303
Joined: Mon Jan 13, 2003 11:04 pm

Postby cekuhnen » Mon Apr 19, 2004 12:15 am

all scons build i got were very very slow!!!

claas

Money_YaY!
Posts: 876
Joined: Wed Oct 23, 2002 2:47 pm

Postby Money_YaY! » Tue Apr 20, 2004 2:48 pm

cekuhnen wrote:all scons build i got were very very slow!!!

claas


eh does not mattter, there is n0othing new yet... perhaps when somebody makes a new feature it will have a speed increase

cekuhnen
Posts: 303
Joined: Mon Jan 13, 2003 11:04 pm

Postby cekuhnen » Tue Apr 20, 2004 3:13 pm

ah ok


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