Frame Buffer Blender(BlenderFB)

The interface, modeling, 3d editing tools, import/export, feature requests, etc

Moderators: jesterKing, stiv

Posts: 4
Joined: Tue Nov 05, 2002 6:22 am

Frame Buffer Blender(BlenderFB)

Postby zingo42 » Sat Nov 09, 2002 10:00 pm

Cool to make a linux framebuffer ver. of blender (blenderFB)
I don't know much about programming but I hope BlenderFB sounds interesting to anybody. It would get X out of there and that would make it alot easyer to use blender. Theres already a linux framebuffer image viewer that is really good and ill give the link here
It's the easyeist thing ive compiled so I hope you guys think about that.
We can use gpm for the mouse interface.
You can get gpm and libraries from search there sowftware directory for gpm

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Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia

Postby matt_e » Sun Nov 10, 2002 4:30 am

I'm not totally up to speed on that sort of thing, but isn't X the only way to get 3d acceleration, apart from re-writing all the openGL drivers and libraries to work on the framebuffer?

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Joined: Tue Oct 29, 2002 4:50 pm

Postby tinus » Tue Nov 12, 2002 1:09 am

Yeah, the current FB libs do not give any 3D accelleration at all, just plain 2D. It uses direct hardware access and could therefor be way faster than using X, if only the specifications were there. 3D accel is possible for FB mode, though, it's just not implemented, AFAIK.
Just take a look at Apple OS X. It's a macro-kernel with modules for FB that do have openGL accelleration. Seems possible.


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