Posted: Sat Nov 09, 2002 10:00 pm
Joined: 05 Nov 2002
Posts: 4
Cool to make a linux framebuffer ver. of blender (blenderFB)
I don't know much about programming but I hope BlenderFB sounds interesting to anybody. It would get X out of there and that would make it alot easyer to use blender. Theres already a linux framebuffer image viewer that is really good and ill give the link here
http://www.strusel007.de/linux/fbi.html
It's the easyeist thing ive compiled so I hope you guys think about that.
We can use gpm for the mouse interface.
You can get gpm and libraries from
http://www.gnu.org/ search there sowftware directory for gpm
Posted: Sun Nov 10, 2002 4:30 am
Joined: 14 Oct 2002
Posts: 897
I'm not totally up to speed on that sort of thing, but isn't X the only way to get 3d acceleration, apart from re-writing all the openGL drivers and libraries to work on the framebuffer?
Posted: Tue Nov 12, 2002 1:09 am
Joined: 29 Oct 2002
Posts: 6
Yeah, the current FB libs do not give any 3D accelleration at all, just plain 2D. It uses direct hardware access and could therefor be way faster than using X, if only the specifications were there. 3D accel is possible for FB mode, though, it's just not implemented, AFAIK.
Just take a look at Apple OS X. It's a macro-kernel with modules for FB that do have openGL accelleration. Seems possible.
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tinus