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chat icon how to re-scale time when change fps?

MisticGohan

Posted: Mon Sep 06, 2004 12:35 pm
Joined: 30 Apr 2004
Posts: 7
i'm looking for something similar to "Re-scale" time function in 3Dsmax, for example: i have an animation, 260 frames, 15 frames per second, its durtion is about 17 seconds, i want to keep the duration, but change fps to 24, so.. i need over 400 frames,
now i'd like to rescale the key frames, so they fill proportionally these new 400 frames

i tried to scale it manually, but (under blender 2.34) scaling over X-axis doesn't work, it scales in both direction, X and Y, but i only want in X (time)

is there another-better way to rescale time/keyframes when i change fps???
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MisticGohan

Posted: Mon Sep 06, 2004 12:41 pm
Joined: 30 Apr 2004
Posts: 7
well i think i found it, but if i'm wrong please correct me,

to scale time properly i need NLA Editor?? there, i select all keyframes and scale.. scaling is in X direction only as i see Wink

so.. that's it??
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chimera

Posted: Mon Sep 06, 2004 1:52 pm
Joined: 11 Jun 2003
Posts: 137
well that's the only way I know. would be a nice feature indeed!
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xand

Posted: Mon Sep 06, 2004 3:35 pm
Joined: 16 Oct 2002
Posts: 80
look at the map old map new buttons. it works only for the whole animation.

+++
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MisticGohan

Posted: Mon Sep 06, 2004 8:48 pm
Joined: 30 Apr 2004
Posts: 7
well, map buttons? hmm i don't know how to use it, i tried it earlier , changing its values, but with no effect... i think so...


NLA Editor is good enough, i've done what i wanted to
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