I am new to Blender and I just have a quick question, any help or thoughts would be appreciated.
This is what I would like to do.
-Rig an already existing model, not for animation just for ease of posing.
-Export the posed model to .OBJ.
I have no need for the rig, I just want the posed model to retain whatever changes I make in Blender. I have worked on this a while ago but once it was posed and I exported it the model did not retain the changes in other applications. Is there a method for doing this in Blender? Thanks in advance for any help.
enter edit mode
on 3d window header:
will create another mesh, with the armature deformation applied
then, export that one
Hey z3r0_d, thank you very much, that is exactly what I was looking for!