Exporting a posed model

Animation tools, character animation, non linear animation

Moderators: jesterKing, stiv

Posts: 9
Joined: Thu Oct 07, 2004 11:05 pm

Exporting a posed model

Postby tiggs » Thu Oct 07, 2004 11:15 pm


I am new to Blender and I just have a quick question, any help or thoughts would be appreciated.
This is what I would like to do.

-Rig an already existing model, not for animation just for ease of posing.
-Export the posed model to .OBJ.

I have no need for the rig, I just want the posed model to retain whatever changes I make in Blender. I have worked on this a while ago but once it was posed and I exported it the model did not retain the changes in other applications. Is there a method for doing this in Blender? Thanks in advance for any help. :)

Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am

Postby z3r0_d » Fri Oct 08, 2004 12:37 am

enter edit mode

on 3d window header:
mesh->scripts->Apply Deformation

will create another mesh, with the armature deformation applied

then, export that one

Posts: 9
Joined: Thu Oct 07, 2004 11:05 pm

Postby tiggs » Fri Oct 08, 2004 11:20 am

Hey z3r0_d, thank you very much, that is exactly what I was looking for!

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