Interfacing Blender to the Real World Part II

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Guest

Interfacing Blender to the Real World Part II

Postby Guest » Sun Nov 24, 2002 2:54 pm

Once an application/game has been created it should be possible to interact with it from another computer/controller. This could be via Serial Port, Modem, Radio Modem in addition to hooking up to the Net. Various methods/protocols could be used.

If any one out there has ever used XPlane they may be aware that a separate control system can be built using another computer and aircraft (on the first computer) flown using the separate (custom control panael) from the second computer via ethernet using the UDP protocol.

IngieBee
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Postby IngieBee » Wed Dec 04, 2002 12:56 am

check out the next generation Blender project. It's the best solution propsed for interactivity so far.


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