Walk.O.matic 0.49.7 public release

Scripting in Blender with Python, and working on the API

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Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Walk.O.matic 0.49.7 public release

Postby Jamesk » Wed Dec 04, 2002 10:50 pm

I've just released a strange little script that turns walk cycle animation into something... I dunno... easier to do maybe.

Check it out here: http://home.bip.net/millfield

If you think you've seen this post somewhere else, you're right. The original post can be found at
http://www.elysiun.com/forum/viewtopic.php?t=7483

Enjoy!

t_revs
Posts: 19
Joined: Tue Oct 22, 2002 4:08 pm

Postby t_revs » Thu Dec 05, 2002 1:17 pm

Hi Jamesk

I've tried using your walk script in the original 2.25 but it won't run on my system because of Python being so picky. Things I am having to change are:-

Get change to get
Scene.Getcurrent change to Scene.getCurrent

and so on.
Am I doing something wrong?
What version are you using?

Cheers

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Postby Jamesk » Thu Dec 05, 2002 1:37 pm

That's pretty strange :roll: ... Anyways, if you would send me your edited version, once you've got it running, I'd appreciate it. Maybe that will be more cross-platform.

My dev-box is Win2K, standard Python 2.0 and the Ex.NaN Blender Publisher 2.25 Foundation licence (downloaded from this site). And naturally it runs the way it should here :D

/me starts scratching his head

t_revs
Posts: 19
Joined: Tue Oct 22, 2002 4:08 pm

Postby t_revs » Thu Dec 05, 2002 2:09 pm

Hi Jamsk

I've just sussed it!

I was running the Blender.org 225 (as in the header bar)

Your script only runs in the Blender.nl 225 version.

I was unaware that Python was different in the two versions
but apparently it is. Oh well.

Back to your script.

Cheers

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Postby Jamesk » Thu Dec 05, 2002 8:58 pm

t_revs wrote:I've just sussed it! - - - Your script only runs in the Blender.nl 225 version. I was unaware that Python was different in the two versions ---


Hmm... This makes me a bit worried... I thought I had my future-proof gear on by targeting the 2.25-version... Uck. Ack. Oh, will this pain ever go away!?

OTO
Posts: 430
Joined: Wed Oct 16, 2002 8:51 pm
Contact:

Postby OTO » Wed Dec 11, 2002 1:59 pm

Hello JamesK

I've just downloaded the script, it looks good , but i even don't care!!
Overall i like the Walk.O.Matic concept!!
Are you a lawyer, or just a funny guy... or the two :)
Anyway, thank you!
I'll try the script!
Bye
António

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Postby Jamesk » Wed Dec 11, 2002 9:24 pm

OTO wrote:Are you a lawyer, or just a funny guy...


Ack! Not a lawyer anyways... sheesh, a friend of mine studied law for some five or six years, and when he finally got his diploma, he decided to continue his previous work as a roof repair-man instead. He couldn't imagine actually working as a lawyer, since the whole philosophy behind it made him wanna puke...

Anyways, there's an upgraded version of walk.O.matic out. You can get it here: http://home.bip.net/millfield/walkomatic0.49.9.py

It's seriously improved. Empties are reused between runs, and heel separation etc is recalculated based on the modifications made to them by the user previous to rerunning etc... docs will follow.

OTO
Posts: 430
Joined: Wed Oct 16, 2002 8:51 pm
Contact:

Postby OTO » Wed Dec 11, 2002 10:29 pm

OK you're just a funny guy (i guess that there's an incompatibility somewhwere)
I prefer that way :)
I've upgraded and try it later
Thanks
Bye
António


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