2.25 on anything and anything on OS X

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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enos_shenk
Posts: 2
Joined: Tue Dec 17, 2002 9:09 pm

2.25 on anything and anything on OS X

Postby enos_shenk » Tue Dec 17, 2002 9:26 pm

So this is where the people that make blender are at eh?

Well i have some feedback, and please forgive me if it seems negative, but recently blender has been negative to me.

On 2.25, i have yet to see this build work on any machine in my physical sight, or described to me by any real life friends who use blender. The only people ive heard from who have had 2.25 work correctly are the good folks on #blenderchat. Ive personally seen 2.25 crash out constantly and generate strange video glitches on...

K6-2 500/geforce2/256 ram machine with current drivers running both win9x and win2k
My friends intel 700/ati/256 ram dell laptop running winxp
My friends work machine running win2k

And now recently, on my G4 running OS X 10.2.1 but i was warned that would happen.

So i dunno, ive been considering 2.25 a write-off for me personally for a long time, whether its bad luck for me, or just bad machines ive seen it run on.

And on to OS X. Let me give a bit of background, im knowledgeable about computers, but im impatient. Id much rather have a GUI and accomplish what i want to accomplish with the least amount of bother. This includes compiling software, i dont want to do it, i want a release that works on my machine, and i dont have to worry about it.

So i guess my question is, will there ever be a stable release for OS X? Right now im seeing several bugs on this G4.

2.25 just barely works, but doesnt work long enough to be mentionable.
2.23 runs, crashes often, and wont let you type in the save box (which is a bit of a major issue i would imagine)

So i dunno, i just have a blender addiction that needs feeding...

kattkieru
Posts: 53
Joined: Wed Oct 16, 2002 3:30 pm

OS X Blending

Postby kattkieru » Tue Dec 17, 2002 10:11 pm

I don't know why it's so unstable on your machine -- on my iBook 500 running OS X 10.2.2 2.25 runs fine. The only caveat I found was that you have to render to the view (dispview) instead of the window, because rending to a window makes the main blender window lose focus permanently and take no input afterwards. But I've been using it for a production for quite some time, even on my puny iBook with an 8 meg ATI card, and it works fine...

I've also used it under Linux and Windows XP with a GeForce2 GTS/32 with no difficulties (that is, after getting the NVIDIA drivers working in redhat 7.3 ... oy). The only crash I've found happens with relative frequency is if you create an object, go into edit mode, delete all its vertices, then leave edit mode and deselect / reselect the object. Blender gets confused. ^.^

Are all your crashes capable of being replicated, again and again? What error messages pop up? What about in the Blender console window? If you post some of that information, maybe people around here can help you figure out your difficulties. Oh, I will say this: I've had issues running Blender under Win2k. XP has no problems with it, however, on the three machines I've tested it on.

snipper
Posts: 7
Joined: Wed Dec 18, 2002 10:44 am

Postby snipper » Wed Dec 18, 2002 1:14 pm

Kattkieru, does Blender give you a 'normal' speed in mouse cursor speed, for example? On my TiBook (500) it is very slow, making it hard to choose a pulldownmenu, for example.

snipper

kattkieru
Posts: 53
Joined: Wed Oct 16, 2002 3:30 pm

Postby kattkieru » Wed Dec 18, 2002 3:43 pm

Hehe, someone should put this in the README:

Blender under OS X does not like 32bit color (millions). Switch your display to thousands first, then load Blender. You'll be surprised by the difference. On my machine, under 32bit color the mouse pointer does chug and everything is unresponsive. But under 32bit color it runs much the same as it does on my 400MHz linux PC box.

snipper
Posts: 7
Joined: Wed Dec 18, 2002 10:44 am

Postby snipper » Wed Dec 18, 2002 5:15 pm

The blender-publisher-2.25-mac-osx-10.1 reacts at a good speed when the screen is set to 16 bit :D

The build blender-mac-osx-2002-12-13 made my powerbook crash [real bad, had to reset it by holding the powerbutton for 3 sec, not just Blender that crashed, no error messages]

I can't tell wheater Blender works well, as I'm not familiar with it. In full screen mode, the bottom part of the buttons is cut-off though.

BTW:Here are some logs I found via the System Profiler:

blenderdynamic.crash.log:
Date/Time: 2002-12-18 16:32:04 +0100
OS Version: 10.2.2 (Build 6F21)
Host: X.local.



Command: blenderdynamic
PID: 550

Exception: EXC_BREAKPOINT (0x0006)
Code[0]: 0x00000001Code[1]: 0x8fe01280

Thread 0 Crashed:
#0 0x8fe01280 in halt
#1 0x8fe0329c in load_library_image
#2 0x8fe06134 in load_images_libraries
#3 0x8fe026e8 in load_executable_image
#4 0x8fe01410 in _dyld_init

PPC Thread State:
srr0: 0x8fe01280 srr1: 0x0202f030 vrsave: 0x00000000
xer: 0x20000000 lr: 0x8fe0a064 ctr: 0x8fe28f78 mq: 0x00000000
r0: 0x00000004 r1: 0xbffffb30 r2: 0x0408040c r3: 0x000000f8
r4: 0x00000000 r5: 0x000000f8 r6: 0x0000290a r7: 0x726e6f20
r8: 0x66696c65 r9: 0x00000000 r10: 0xbffff8ab r11: 0x00000026
r12: 0x8fe71b20 r13: 0x00000000 r14: 0x00002b00 r15: 0x00000000
r16: 0xbffffdd4 r17: 0x00000001 r18: 0x000015d0 r19: 0x000019e8
r20: 0x00000001 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x8fe4b3d4 r25: 0x00000002 r26: 0x00000002 r27: 0x00000000
r28: 0x000017f4 r29: 0x00000000 r30: 0x8fe484d8 r31: 0x8fe09ecc


The 2.25 player won't run either;
Date/Time: 2002-12-17 23:32:54 +0100
OS Version: 10.2.2 (Build 6F21)
Host: X.local.

Command: blenderplayer
PID: 468

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0x3d3f100c

Thread 0 Crashed:
#0 0x000a5d3c in KX_KetsjiEngine::StopEngine(void)
#1 0x00003e2c in GPG_Application::stopEngine(void)
#2 0x00003ee4 in GPG_Application::exitEngine(void)
#3 0x0000336c in GPG_Application::~GPG_Application(void)
#4 0x00002f48 in main
#5 0x00001ff8 in _start
#6 0x00001e28 in start

PPC Thread State:
srr0: 0x000a5d3c srr1: 0x0200f030 vrsave: 0x00000000
xer: 0x20000000 lr: 0x00003e2c ctr: 0x90003e20 mq: 0x00000000
r0: 0x91c069e8 r1: 0xbffff610 r2: 0x00000000 r3: 0x3d3f1000
r4: 0x00000002 r5: 0x00000098 r6: 0x0000640a r7: 0x6573742e
r8: 0x64696f20 r9: 0x00242e44 r10: 0x00000060 r11: 0xa00041f4
r12: 0x90003e20 r13: 0x00000010 r14: 0x0000003c r15: 0x00000001
r16: 0x00000280 r17: 0x000001e0 r18: 0x00000000 r19: 0x00000000
r20: 0x00000001 r21: 0x00000001 r22: 0x00000002 r23: 0x00000000
r24: 0x00000000 r25: 0xbffffe68 r26: 0xbffffe64 r27: 0x0036aa00
r28: 0xbffff888 r29: 0x901327cc r30: 0xbffff830 r31: 0x00003350

secundar
Posts: 15
Joined: Mon Oct 28, 2002 7:13 pm

Re: OS X Blending

Postby secundar » Tue Dec 31, 2002 12:59 am

kattkieru wrote:...on my iBook 500 running OS X 10.2.2 2.25 runs fine. The only caveat I found was that you have to render to the view (dispview) instead of the window, because rending to a window makes the main blender window lose focus permanently and take no input afterwards. But I've been using it for a production for quite some time, even on my puny iBook with an 8 meg ATI card, and it works fine...


oooh, a Mac OS X Blender user!

Do Python scripts work on your mac (in Blender) or do you get numerous 'import os' import that problems (like me).

How about VRML 2 import. Blender 2.25 on my Mac OS X.2.2 does not recognize that file.


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