Posted: Sat Dec 14, 2002 7:04 am
Joined: 13 Oct 2002
Posts: 119
Posted: Fri Jan 03, 2003 12:47 am
Well, it seems everyone is really interested in this, LOL. I actually joined their beta testing. It's really very cool. Amazing control is given to people in-world. Anyway, in case anyone else is interested in beta testing, you need a dsl or better connection, though. Just go to
http://www.secondlife.com.
Posted: Fri Jan 03, 2003 12:50 am
Joined: 13 Oct 2002
Posts: 119
Well, it seems everyone is really interested in this, LOL. I actually joined their beta testing. It's really very cool. Amazing control is given to people in-world. Anyway, in case anyone else is interested in beta testing, you need a dsl or better connection, though. Just go to
http://www.secondlife.com.
Posted: Mon Jan 06, 2003 1:08 am
Joined: 15 Oct 2002
Posts: 11
Wow! That sounds really neat. I wish I had broadband

.
Posted: Mon Jan 06, 2003 12:55 pm
Joined: 15 Oct 2002
Posts: 527
Interesting... interesting...
Coincidences: their CEO is a mr. Rosedale!
And their logo is the hand-eye, used for the Blender logo as well.
Interesting...
Posted: Mon Jan 06, 2003 3:45 pm
Joined: 13 Oct 2002
Posts: 153
| IngieBee wrote: |
http://www.gamespy.com/previews/december02/secondlifepc/
Do you think we can compete? Next Gen Blender? |
this is a very cool idea, back in the 2.0 days there were thoughts of developing a synthesis of chat/gameplay/gamecreation, and what kind of over-arching paradigm would support all three. maybe time to consider this again?
some of the original ideas came from 'enders game'. good reading!
Posted: Mon Jan 06, 2003 9:49 pm
I hadn't noticed their logo, LOL, you are right! Except I always thought of Blender's logo as only an eye, with lashes, LOL???? I may be saying too much, but I think you all would be interested. They have a scripting system, so that you can build your own programs in-world. It's really awsome! They're so far ahead, though, that I don't know how we could compete, except to hope to make something for free.... but the problem there would be the upkeep of all the servers... who's gonna do that?
Other than that, well, the closest thing is NextGenerationBlender
Of course, there is another German company, they have something called rooms/doors, and in their system, everyone's computer, when logged on, is part of the server system. When you host people at "your house", you are basicly letting them into your computer. There are supposed to be safety features there??? It's another interesting approch.
What the heck, it'll take a few years, but maybe we can make a system that takes all the best elements available:
1. Private computers used as servers for the system
2. Ability to make models in any program and import them into the "worlds" (as in Active Worlds")
3. Ability to build real-time in-world as in this Second Life
4. and finally, ability to script abilities/physics/forces/ anything within the "worlds"
But I gotta tell ya, when this Second life goes on line, I'm gonna be there, it's really cool and it's now.
Love Ingie
Posted: Mon Jan 06, 2003 9:52 pm
Joined: 13 Oct 2002
Posts: 119
I hadn't noticed their logo, LOL, you are right! (I did notice the name

) Except I always thought of Blender's logo as only an eye, with lashes, LOL???? I may be saying too much, but I think you all would be interested. They have a scripting system, so that you can build your own programs in-world. It's really awesome! They're so far ahead, though, that I don't know how we could compete, except to hope to make something for free.... but the problem there would be the upkeep of all the servers... who's gonna do that?
Other than that, well, the closest thing is NextGenerationBlender
Of course, there is another German company, they have something called rooms/doors, and in their system, everyone's computer, when logged on, is part of the server system. When you host people at "your house", you are basically letting them into your computer. There are supposed to be safety features there??? It's another interesting approach.
What the heck, it'll take a few years, but maybe we can make a system that takes all the best elements available:
1. Private computers used as servers for the system
2. Ability to make models in any program and import them into the "worlds" (as in Active Worlds")
3. Ability to build real-time in-world as in this Second Life
4. and finally, ability to script abilities/physics/forces/ anything within the "worlds"
But I gotta tell ya, when this Second life goes on line, I'm gonna be there, it's really cool and it's now.
Love Ingie