If you have time, it might be nice to try and do a bayplay equivalent for blender.
Ie have someone speed model, texture and animate a character over a short space time to show off the speed of Blenders workflow.
|chimera wrote: |
|@SirDude and bertram:
the method you pointed out SirDude is no real solution, nor pcanywhere. the aim should be a real renderdaemon... or we take another renderer that supports network rendering. I'm really interessted in this topic, cuz I had the possibility to run a 250-machines renderfarm. but they took 3dmax, cuz blenders network renderer is very basic/not even running.
I don't see this as a real handycap.
There are lots of dispatchers that make crossplatform batch files.
And blender renders even faster in a batch then in a window.
But, [slap!] off-topic!
Renderfarm issues would be nice to have on the conference.
Eh, might be a bit late for this reply, but regarding the renderfarms, this works nicely for me...
I would like to see the something about the creative process of the Orange team.
And a workshop about whats the correct aproach for creating animation stuff for games in Blender would be sooooo nice!
Maybe start a new threat?
This one sort of is from 2003...