Posted: Sat Oct 08, 2005 8:21 pm
Joined: 14 Jan 2004
Posts: 27
There's a way to do it without have many work. I need a tail that swings with the moviment of the body.
Posted: Sun Oct 09, 2005 4:28 pm
Joined: 25 Oct 2002
Posts: 207
You should ask this question on
www.elysiun.com, since this is a developers forum.
a way how to do the tail is to make emptys which are parented to each other, and give them a time offset against their parent, i tried it, the results aren't best, but you can use it...
Posted: Sun Oct 09, 2005 5:39 pm
Joined: 13 Jan 2003
Posts: 302
there is no direct tail expression.
however you could use softbodies for this
or you use python to control the bones in
the tail in conjunction to the full bodymovements.
claas
Posted: Mon Oct 10, 2005 2:08 am
Joined: 16 Oct 2002
Posts: 1520
http://orange.blender.org/blog/the-alternative-cloth-method
essentially slow parents and mesh hooks, previous to mesh hooks this could've been done with armatures and various contraints [and lots of empties, slow parent has been around forever]