Spaceball

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

Moderators: jesterKing, stiv

Guest

Spaceball

Postby Guest » Tue Nov 05, 2002 8:24 pm

Hi!
I would really like to have support for a Spaceball in blender. The problem I have come to so far in my own (tiny) OpenGL/glut based apps is that on platforms like Solaris (which I'm using) the Driver for the Spaceball is based on X Client Messages and not XInput (as in IRIX), so there is no built-in support in glut for that device. :cry:
Maybe someone has an idea? If the interfacing with the driver works, the rest should not really be a problem... (BTW: the XCM Driver is also available for Linux/i386).

Ulli
(woelfel@informatik.mu-luebeck.de)

voidptr
Posts: 21
Joined: Mon Oct 14, 2002 2:26 am

Ouch!

Postby voidptr » Tue Nov 05, 2002 9:20 pm

Yeah that would be cool. I assume your talking about http://www.alsos.com/Products/Devices/SpaceBall.html? But at ~$600 USD each it may be hard to find a developer with one that is willing to try.

I would like to but ... $600 ouch. Of course new input methods would be helpful. Maybe a central input method should be thought about for the plugin system?

Maybe I can try with my Logitech Cyberman first :)

voidptr

Guest

Re: Ouch!

Postby Guest » Wed Nov 06, 2002 6:37 pm

voidptr wrote:I would like to but ... $600 ouch.


you can pick these up for 30-100 USD on ebay, there is almost a continuous supply of them.

knoxer
Posts: 26
Joined: Sun Oct 27, 2002 5:56 pm

Postby knoxer » Wed Nov 13, 2002 6:01 pm

It looks like a lot of these products are made by a division of LogiTech. You can browse all their products here: http://www.3dconnexion.com/products/

I use the SpaceMouse Plus at work, and I think it's awesome (the website above was written on the bottom of it). It would be great to have support of all of these types of products.

Jason

JWalton
Posts: 153
Joined: Sun Oct 13, 2002 7:39 pm
Contact:

Postby JWalton » Sun Feb 23, 2003 1:25 am



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